material floorplane { technique { pass { ambient 0.35 0.35 0.35 0.35 lighting on texture_unit { texture terrain_texture.jpg filtering anisotropic max_anisotropy 8 } } } } material D5002iro { technique { pass { ambient 0.35 0.35 0.35 0.35 diffuse 0.0 0.0 0.0 1 lighting on } } } material Material #43 { technique { pass { depth_bias 0.5 texture_unit { texture D5002WOO.JPG filtering anisotropic max_anisotropy 8 } } } } material Material #44 { technique { pass { depth_bias 0.5 texture_unit { texture D5002WOO.JPG filtering anisotropic max_anisotropy 8 } } } } material D5002L { technique { pass { depth_bias 0.5 texture_unit { texture D5002B3NEW.JPG filtering anisotropic max_anisotropy 8 } } } } material D5002br4 { technique { pass { texture_unit { texture D5002B4.JPG filtering anisotropic max_anisotropy 8 } } } } material D5002bla { technique { pass { ambient 0 0 0 1 diffuse 0.0 0.0 0.0 1 } } } material Material #45 { technique { pass { texture_unit { texture D5002WO2.JPG filtering anisotropic max_anisotropy 8 } } } } material Material #46 { technique { pass { ambient 0.40 0.15 0.04 0 diffuse 0.0 0.0 0.0 1 } } } material Material #47 { technique { pass { texture_unit { texture D5002WO2.JPG filtering anisotropic max_anisotropy 8 } } } } material D5002gla { technique { pass { ambient 1 1 1 0.5 scene_blend alpha_blend texture_unit { texture glass.png filtering anisotropic max_anisotropy 8 } } } } material D5002br3 { technique { pass { ambient 0.35 0.35 0.35 0.35 depth_bias 0.9 texture_unit { texture D5002B3.JPG filtering anisotropic max_anisotropy 8 } } } } material D5002whi { technique { pass { ambient 0.7 0.7 0.55 1 diffuse 0.0 0.0 0.0 1 } } } material D5002whi1 { technique { pass { ambient 0.7 0.7 0.55 1 diffuse 0.0 0.0 0.0 1 } } } material D5002M { technique { pass { depth_bias 0.5 texture_unit { texture D5002M.JPG filtering anisotropic max_anisotropy 8 } } } }