//vertex_program Ogre/treeVP cg //{ // source tree_vp.cg // entry_point main_vp // profiles arbvp1 vs_2_0 //} //fragment_program Ogre/treeFP cg //{ // source tree_fp.cg // entry_point main_fp // profiles ps_2_0 arbfp1 // // default_params // { // param_named shininess float4 // } //} vertex_program Ogre/treeVP cg { source tree_vp.cg entry_point main_vp profiles arbvp1 vs_2_0 } fragment_program Ogre/treeFP cg { source tree_fp.cg entry_point main_fp profiles ps_2_0 arbfp1 } fragment_program Ogre/tree_hlsl_FP hlsl { source tree_fp.shd entry_point main_fp //target ps_3_0 target ps_2_0 } vertex_program Ogre/RttTexVP2 cg { source rtttex_vp.cg entry_point main_vp profiles arbvp1 vs_2_0 } fragment_program Ogre/RttTexFP2 cg { source rtttex_fp.cg entry_point main_fp profiles ps_2_0 arbfp1 } vertex_program depth_shadow_mapping_hlsl_VP hlsl { source depth_shadow_mapping_vp.shd entry_point main //target vs_3_0 target vs_2_0 } fragment_program depth_shadow_mapping_hlsl_FP hlsl { source depth_shadow_mapping_fp.shd entry_point main //target ps_3_0 target ps_2_0 } vertex_program Ogre/tree_idtexturing_spotlight_hlsl_VP hlsl { source tree_idtexturing_spotlight_vp.shd entry_point main_vp //target vs_3_0 target vs_2_0 } vertex_program Ogre/tree_idtexturing_spotlight_hlsl_VP_ATI_9700 hlsl { source tree_idtexturing_spotlight_vp_ATI_9700.shd entry_point main_vp //target vs_3_0 target vs_2_0 } fragment_program Ogre/tree_idtexturing_spotlight_hlsl_FP hlsl { source tree_idtexturing_spotlight_fp.shd entry_point main_fp target ps_3_0 //target ps_2_0 } fragment_program Ogre/tree_idtexturing_spotlight_hlsl_FP_ATI_9700 hlsl { source tree_idtexturing_spotlight_fp_ATI_9700.shd entry_point main_fp //target ps_3_0 target ps_2_0 } vertex_program depth_shadow_mapping_indirect_texturing_hlsl_VP hlsl { source depth_shadow_mapping_indirect_texturing_vp.shd entry_point main //target vs_3_0 target vs_2_0 } fragment_program depth_shadow_mapping_indirect_texturing_hlsl_FP hlsl { source depth_shadow_mapping_indirect_texturing_fp.shd entry_point main //target ps_3_0 target ps_2_0 }