shadowMapMain { zorder 500 // Stats block container BorderPanel(shadoMapPanel) { metrics_mode pixels vert_align top left 0 top 0 width 128 height 128 material gametoolsBlockCenter border_size 1 1 1 1 border_material Core/StatsBlockBorder border_topleft_uv 0.0000 1.0000 0.0039 0.9961 border_top_uv 0.0039 1.0000 0.9961 0.9961 border_topright_uv 0.9961 1.0000 1.0000 0.9961 border_left_uv 0.0000 0.9961 0.0039 0.0039 border_right_uv 0.9961 0.9961 1.0000 0.0039 border_bottomleft_uv 0.0000 0.0039 0.0039 0.0000 border_bottom_uv 0.0039 0.0039 0.9961 0.0000 border_bottomright_uv 0.9961 0.0039 1.0000 0.0000 element Panel(shadoMapImage) { metrics_mode pixels left 0 top 0 width 128 height 128 material shadoMapImage //material gametoolsDemoPage } } } lightOptions { zorder 500 // Stats block container BorderPanel(lightPanel) { metrics_mode pixels vert_align top left 300 top 0 width 340 height 200 material Core/StatsBlockCenter border_size 1 1 1 1 border_material Core/StatsBlockBorder border_topleft_uv 0.0000 1.0000 0.0039 0.9961 border_top_uv 0.0039 1.0000 0.9961 0.9961 border_topright_uv 0.9961 1.0000 1.0000 0.9961 border_left_uv 0.0000 0.9961 0.0039 0.0039 border_right_uv 0.9961 0.9961 1.0000 0.0039 border_bottomleft_uv 0.0000 0.0039 0.0039 0.0000 border_bottom_uv 0.0039 0.0039 0.9961 0.0000 border_bottomright_uv 0.9961 0.0039 1.0000 0.0000 element TextArea(LightSelectedKeys) { metrics_mode pixels left 5 top 5 width 180 height 30 font_name TrebuchetMSBold char_height 16 caption [SPACE] colour_top 0.5 0.7 0.5 colour_bottom 0.3 0.5 0.3 } element TextArea(LightSelected) { metrics_mode pixels left 5 top 20 width 180 height 30 font_name TrebuchetMSBold char_height 16 caption Light Selected: colour_top 0.5 0.7 0.5 colour_bottom 0.3 0.5 0.3 } element TextArea(LightDiffuseColourKeys) { metrics_mode pixels left 5 top 35 width 90 height 30 font_name TrebuchetMSBold char_height 16 caption [U,I,O]/[J,K,L] colour_top 0.5 0.7 0.5 colour_bottom 0.3 0.5 0.3 } element TextArea(LightDiffuseColour) { metrics_mode pixels left 5 top 50 width 90 height 30 font_name TrebuchetMSBold char_height 16 caption Diffuse Col.: colour_top 0.5 0.7 0.5 colour_bottom 0.3 0.5 0.3 } element TextArea(LightSpecularColourKeys) { metrics_mode pixels left 5 top 65 width 90 height 30 font_name TrebuchetMSBold char_height 16 caption [1,2,3]/[4,5,6] colour_top 0.5 0.7 0.5 colour_bottom 0.3 0.5 0.3 } element TextArea(LightSpecularColour) { metrics_mode pixels left 5 top 80 width 90 height 30 font_name TrebuchetMSBold char_height 16 caption Specular Col.: colour_top 0.5 0.7 0.5 colour_bottom 0.3 0.5 0.3 } element TextArea(LightShadowColourKeys) { metrics_mode pixels left 5 top 95 width 90 height 30 font_name TrebuchetMSBold char_height 16 caption [F1,F2,F3]/[F4,F5,F6] colour_top 0.5 0.7 0.5 colour_bottom 0.3 0.5 0.3 } element TextArea(LightShadowColour) { metrics_mode pixels left 5 top 110 width 90 height 30 font_name TrebuchetMSBold char_height 16 caption Shadow Col.: colour_top 0.5 0.7 0.5 colour_bottom 0.3 0.5 0.3 } element TextArea(AmbientLightKeys) { metrics_mode pixels left 5 top 125 width 250 height 30 font_name TrebuchetMSBold char_height 16 caption [Z,X,C]/[V,B,N] colour_top 0.5 0.7 0.5 colour_bottom 0.3 0.5 0.3 } element TextArea(AmbientLight) { metrics_mode pixels left 5 top 140 width 250 height 30 font_name TrebuchetMSBold char_height 16 caption Ambient Col.: colour_top 0.5 0.7 0.5 colour_bottom 0.3 0.5 0.3 } element TextArea(ObscuranceExposureKeys) { metrics_mode pixels left 5 top 155 width 250 height 30 font_name TrebuchetMSBold char_height 16 caption [Q]/[E] colour_top 0.5 0.7 0.5 colour_bottom 0.3 0.5 0.3 } element TextArea(ObscuranceExposure) { metrics_mode pixels left 5 top 170 width 250 height 30 font_name TrebuchetMSBold char_height 16 caption Obscurance Exposure: colour_top 0.5 0.7 0.5 colour_bottom 0.3 0.5 0.3 } } }