void main_vp( float4 position : POSITION, float4 normal : NORMAL, float2 texCoord : TEXCOORD0, float2 texCoordNormalized : TEXCOORD1, out float4 oPosition : POSITION, out float2 otexCoord : TEXCOORD0, uniform float4x4 worldviewproj ) { oPosition = mul(worldviewproj,position); otexCoord = texCoord; }