void main_fp(float2 texcoord : TEXCOORD1, float4 texcoordproj: TEXCOORD0, out float4 colour : COLOR, uniform sampler2D texture, uniform float4 ldiffuse) { // green test //float4 tempcolor= float4(0.0,0.7,0.2,1.0); //colour = tex2D(texture,texcoord)*ldiffuse*tempcolor; colour = tex2D(texture,texcoord.xy)*ldiffuse; }