angleTolerance | DistanceCubeMapRenderingRun | [protected] |
asOgreRenderingRun() | OgreRenderingRun | [inline, virtual] |
createCubeRenderTexture(String name, const Vector3 position, unsigned int resolution=512, PixelFormat format=PF_FLOAT16_RGBA, int numMips=0, ColourValue clearColor=ColourValue::Black) | OgreRenderingRun | [protected] |
createDistanceCubeMap() | OgreDistanceCubeMapRenderingRun | [inline, protected, virtual] |
currentFace | DistanceCubeMapRenderingRun | [protected] |
DistanceCubeMapRenderingRun(unsigned long startFrame, unsigned long updateInterval, unsigned int resolution, bool useDistCalc, bool useFaceAngleCalc, float distTolerance, float angleTolerance, bool updateAllFace) | DistanceCubeMapRenderingRun | |
distanceCubemapTexture | OgreDistanceCubeMapRenderingRun | [protected] |
distTolerance | DistanceCubeMapRenderingRun | [protected] |
faceNeedsUpdate(int facenum) | OgreDistanceCubeMapRenderingRun | [protected, virtual] |
fullScreenQuad | OgreRenderingRun | [protected, static] |
fullScreenQuadEntity | OgreRenderingRun | [protected, static] |
fullScreenQuadNode | OgreRenderingRun | [protected, static] |
getCubeMapFaceDirection(unsigned char faceId) | OgreRenderingRun | [protected] |
getDistanceCubeMapTextureName() | OgreDistanceCubeMapRenderingRun | [inline] |
lastupdated | RenderingRun | [protected] |
name | OgreDistanceCubeMapRenderingRun | [protected] |
needUpdate(unsigned long frameNum) | RenderingRun | [inline, protected] |
OgreDistanceCubeMapRenderingRun(OgreSharedRuns *sharedRuns, String name, unsigned long startFrame, unsigned long updateInterval, unsigned int resolution, bool useDistCalc=false, bool useFaceAngleCalc=false, float distTolerance=15, float angleTolerance=10, bool updateAllFace=false) | OgreDistanceCubeMapRenderingRun | |
OgreRenderingRun(unsigned long startFrame, unsigned long updateInterval) | OgreRenderingRun | [inline] |
pixelSprites | OgreRenderingRun | [protected] |
renderFullscreenQuad(String materialName, RenderTarget *target) | OgreRenderingRun | [protected] |
RenderingRun(unsigned long startFrame, unsigned long updateInterval) | RenderingRun | |
renderPixelSprites(String &materialName, RenderTarget *rt, int width, int height) | OgreRenderingRun | [protected] |
resolution | DistanceCubeMapRenderingRun | [protected] |
restoreMaterials() | OgreRenderingRun | [protected] |
setMaterialForRenderables(String &materialName, RenderQueue *rq) | OgreRenderingRun | [protected] |
setMaterialForVisibles(String &materialName, Camera *cam, bool shadowcastersonly=false) | OgreRenderingRun | [protected] |
sharedRuns | OgreDistanceCubeMapRenderingRun | [protected] |
spriteSetName | OgreRenderingRun | [protected] |
startFrame | RenderingRun | [protected] |
update(unsigned long frameNum) | RenderingRun | [inline] |
updateAllFace | DistanceCubeMapRenderingRun | [protected] |
updateCubeFace(int facenum) | OgreDistanceCubeMapRenderingRun | [inline, protected, virtual] |
OgreRenderingRun::updateFrame(unsigned long frameNum) | RenderingRun | [inline, protected, virtual] |
DistanceCubeMapRenderingRun::updateFrame(unsigned long frameNum) | DistanceCubeMapRenderingRun | [protected, virtual] |
updateInterval | RenderingRun | [protected] |
useDistCalc | DistanceCubeMapRenderingRun | [protected] |
useFaceAngleCalc | DistanceCubeMapRenderingRun | [protected] |
visibleObjects | OgreRenderingRun | [protected] |