material DeferredShading/Post/ShowNormal { technique { pass { cull_hardware none cull_software none depth_func always_pass fragment_program_ref DeferredShading/post/hlsl/ShowNormal_ps { } vertex_program_ref DeferredShading/post/hlsl/vs { } texture_unit { tex_address_mode clamp filtering none } texture_unit { tex_address_mode clamp filtering none } } } technique { pass { cull_hardware none cull_software none depth_func always_pass fragment_program_ref DeferredShading/post/glsl/ShowNormal_ps { } vertex_program_ref DeferredShading/post/glsl/vs { } texture_unit { tex_address_mode clamp filtering none } texture_unit { tex_address_mode clamp filtering none } } } } material DeferredShading/Post/ShowDS { technique { pass { cull_hardware none cull_software none depth_func always_pass fragment_program_ref DeferredShading/post/hlsl/ShowDS_ps { } vertex_program_ref DeferredShading/post/hlsl/vs { } texture_unit { tex_address_mode clamp filtering none } texture_unit { tex_address_mode clamp filtering none } } } technique { pass { cull_hardware none cull_software none depth_func always_pass fragment_program_ref DeferredShading/post/glsl/ShowDS_ps { } vertex_program_ref DeferredShading/post/glsl/vs { } texture_unit { tex_address_mode clamp filtering none } texture_unit { tex_address_mode clamp filtering none } } } } material DeferredShading/Post/ShowColour { technique { pass { cull_hardware none cull_software none depth_func always_pass fragment_program_ref DeferredShading/post/hlsl/ShowColour_ps { } vertex_program_ref DeferredShading/post/hlsl/vs { } texture_unit { tex_address_mode clamp filtering none } texture_unit { tex_address_mode clamp filtering none } } } technique { pass { cull_hardware none cull_software none depth_func always_pass fragment_program_ref DeferredShading/post/glsl/ShowColour_ps { } vertex_program_ref DeferredShading/post/glsl/vs { } texture_unit { tex_address_mode clamp filtering none } texture_unit { tex_address_mode clamp filtering none } } } }