struct VertexOut { float4 VertexPosition :POSITION; float2 TexCoord :TEXCOORD; }; /* Vertex program for cloud rendering */ VertexOut VertexProgram( float4 Position :POSITION, float4 Texcoord: TEXCOORD, uniform float4x4 ModelViewProj :state.matrix.mvp ) { VertexOut Out; Out.VertexPosition=mul(ModelViewProj, Position); Out.TexCoord=Texcoord.xy; return Out; } /* Fragment program for cloud rendering */ float4 FragmentProgram( VertexOut In, uniform sampler2D Texture):COLOR { float4 Color=float4(1,1,1,1); Color.a=tex2D(Texture,In.TexCoord)*0.25; return Color; }