xof 0303txt 0032 template XSkinMeshHeader { <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> WORD nMaxSkinWeightsPerVertex; WORD nMaxSkinWeightsPerFace; WORD nBones; } template VertexDuplicationIndices { DWORD nIndices; DWORD nOriginalVertices; array DWORD indices[nIndices]; } template SkinWeights { <6f0d123b-bad2-4167-a0d0-80224f25fabb> STRING transformNodeName; DWORD nWeights; array DWORD vertexIndices[nWeights]; array FLOAT weights[nWeights]; Matrix4x4 matrixOffset; } Frame SCENE_ROOT { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; } Frame groundPlane_transform { FrameTransformMatrix { 12.000000,0.000000,0.000000,0.000000,0.000000,0.000000,12.000000,0.000000,0.000000,-1.000000,0.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; } } Frame persp { FrameTransformMatrix { 0.409923,0.000000,0.912120,0.000000,0.222798,0.969709,-0.100130,0.000000,-0.884491,0.244264,0.397506,0.000000,-39.644531,10.948377,17.816959,1.000000;; } } Frame top { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,0.000000,-1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,100.000000,0.000000,1.000000;; } } Frame front { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,100.000000,1.000000;; } } Frame side { FrameTransformMatrix { 0.000000,0.000000,-1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,100.000000,0.000000,0.000000,1.000000;; } } Frame pCube1 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; } Mesh pCubeShape1 { 24; -10.000000;-5.000000;10.000000;, 10.000000;-5.000000;10.000000;, -10.000000;5.000000;10.000000;, 10.000000;5.000000;10.000000;, -10.000000;5.000000;-10.000000;, 10.000000;5.000000;-10.000000;, -10.000000;-5.000000;-10.000000;, 10.000000;-5.000000;-10.000000;, -10.000000;5.000000;10.000000;, 10.000000;5.000000;10.000000;, -10.000000;5.000000;-10.000000;, 10.000000;5.000000;-10.000000;, -10.000000;-5.000000;-10.000000;, -10.000000;-5.000000;10.000000;, 10.000000;-5.000000;10.000000;, 10.000000;-5.000000;-10.000000;, 10.000000;-5.000000;10.000000;, 10.000000;5.000000;10.000000;, 10.000000;5.000000;-10.000000;, 10.000000;-5.000000;-10.000000;, -10.000000;-5.000000;-10.000000;, -10.000000;5.000000;-10.000000;, -10.000000;5.000000;10.000000;, -10.000000;-5.000000;10.000000;; 6; 4;0,2,3,1;, 4;8,4,5,9;, 4;10,6,7,11;, 4;12,13,14,15;, 4;16,17,18,19;, 4;20,21,22,23;; MeshNormals { 6; -1.000000;0.000000;0.000000;, 0.000000;-1.000000;0.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;1.000000;, 0.000000;1.000000;0.000000;, 1.000000;0.000000;0.000000;; 6; 4;2,2,2,2;, 4;1,1,1,1;, 4;3,3,3,3;, 4;4,4,4,4;, 4;0,0,0,0;, 4;5,5,5,5;; } MeshTextureCoords { 24; 0.225863;-0.449541;, 0.225863;-0.001799;, 0.001992;-0.449541;, 0.001992;-0.001799;, 0.232163;-0.001799;, 0.679905;-0.001799;, 0.686269;-0.449541;, 0.686269;-0.001799;, 0.232163;-0.449541;, 0.679905;-0.449541;, 0.910140;-0.449541;, 0.910140;-0.001799;, 0.550266;-0.901274;, 0.550266;-0.453532;, 0.998008;-0.453532;, 0.998008;-0.901274;, 0.320260;-0.453532;, 0.544131;-0.453532;, 0.544131;-0.901274;, 0.320260;-0.901274;, 0.090254;-0.453532;, 0.314125;-0.453532;, 0.314125;-0.901274;, 0.090254;-0.901274;; } MeshMaterialList { 1; 6; 0, 0, 0, 0, 0, 0; Material initialShadingGroup { 0.800000;0.800000;0.800000;1.000000;; 0.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "brickroom.bmp"; } } } VertexDuplicationIndices { 24; 8; 0, 1, 2, 3, 4, 5, 6, 7, 2, 3, 4, 5, 6, 0, 1, 7, 1, 3, 5, 7, 6, 4, 2, 0; } } } }