CONFIG -= qt debug CONFIG += console warn_off thread release mlrt qt TEMPLATE = app TARGET = preprocessor CONFIG(debug) { DESTDIR = "../bin/debug" } CONFIG(release) { DESTDIR = "../bin/release" } NONGTP = ../../../../../../NonGTP #win32:INCLUDEPATH += c:/STLport-4.6.2/stlport CONFIG(qt) { win32:INCLUDEPATH += "d:/Programs/NVIDIA Corporation/Cg/include" } unix:INCLUDEPATH += ../support/src/xerces-c-src_2_7_0/include INCLUDEPATH += ../src $$NONGTP/Xerces/xerces/include $$NONGTP/Zlib/include $$NONGTP/Boost $$NONGTP/Devil/include win32:LIBPATH += GL $$NONGTP/Xerces/xerces/lib $$NONGTP/Devil/lib \ $$NONGTP/glut $$NONGTP/Boost/lib $$NONGTP/Zlib/lib CONFIG(qt) { win32:LIBPATH += "d:/Programs/NVIDIA Corporation/Cg/lib" CONFIG(debug) { LIBPATH += QtRenderer/debug } CONFIG(release) { LIBPATH += QtRenderer/release } } unix:LIBPATH += ../support/src/xerces-c-src_2_7_0/lib ../support/devil/lib /usr/lib/qt3/lib64 #win32:LIBPATH += c:/STLport-4.6.2/lib # RELEASE CONFIG #CONFIG += windows warn_on thread release # DEPENDPATH = ../../include CONFIG(qt) { QT += opengl } win32:LIBS += devil.lib ilu.lib ilut.lib glew32.lib zlib.lib zdll.lib zziplibd.lib CONFIG(release) { win32:LIBS += xerces-c_2.lib } CONFIG(debug) { win32:LIBS += xerces-c_2D.lib } CONFIG(mlrt) { CONFIG(release) { LIBPATH += ../MultiLevelRayTracing/RTScene/Release \ ../MultiLevelRayTracing/RTWorld/Release } CONFIG(debug) { LIBPATH += ../MultiLevelRayTracing/RTScene/Debug \ ../MultiLevelRayTracing/RTWorld/Debug } LIBS += RTScene.lib RTWorld.lib DEFINES += GTP_INTERNAL INCLUDEPATH += ../MultiLevelRayTracing } QMAKE_LFLAGS_CONSOLE=/NODEFAULTLIB:LIBCMT CONFIG(qt) { win32:LIBS += cg.lib cgGL.lib #LIBS += QtRenderer.lib DEFINES += USE_QT } unix:LIBS += -lxerces-c -lIL -lILU -lILUT # Input HEADERS += Halton.h VssRay.h VssPreprocessor.h RssTree.h GlRenderer.h \ PreprocessorThread.h Preprocessor.h Beam.h SOURCES += \ Preprocessor.cpp SamplingPreprocessor.cpp ExactPreprocessor.cpp \ KdTree.cpp Environment.cpp gzstream.cpp common.cpp \ UnigraphicsParser.cpp X3dExporter.cpp SceneGraph.cpp Material.cpp \ Matrix4x4.cpp Vector3.cpp AxisAlignedBox3.cpp Ray.cpp main.cpp Mesh.cpp \ Exporter.cpp Camera.cpp X3dParser.cpp MeshKdTree.cpp Pvs.cpp \ MutualVisibility.cpp Triangle3.cpp Rectangle3.cpp Plane3.cpp Polygon3.cpp \ ViewCell.cpp ViewCellBsp.cpp Halton.cpp VssRay.cpp VssTree.cpp VssPreprocessor.cpp \ RenderSimulator.cpp RayInfo.cpp RssTree.cpp RssPreprocessor.cpp \ ViewCellsManager.cpp VspBspTree.cpp GlRenderer.cpp \ PreprocessorThread.cpp Renderer.cpp Beam.cpp ViewCellsParser.cpp Tetrahedron3.cpp \ VrmlExporter.cpp PlyParser.cpp plyfile.c RenderSampler.cpp \ GzBinFileInputStream.cpp GzFileInputSource.cpp \ LogManager.cpp VspTree.cpp \ SamplingStrategy.cpp IntersectableWrapper.cpp \ OspTree.cpp HierarchyManager.cpp ObjParser.cpp \ BvHierarchy.cpp \ BoostPreprocessorThread.cpp InternalRayCaster.cpp IntelRayCaster.cpp \ RayCaster.cpp PreprocessorFactory.cpp GvsPreprocessor.cpp Trackball.cpp CONFIG(qt) { HEADERS += QtPreprocessorThread.h QtGlRenderer.h SOURCES += OcclusionQuery.cpp QtPreprocessorThread.cpp QtGlRenderer.cpp }