TEMPLATE = app TARGET = preprocessor #win32:INCLUDEPATH += c:/STLport-4.6.2/stlport INCLUDEPATH += ../src ../support/X3DToolKit/include ../support/zlib/include ../support/boost #win32:LIBPATH += c:/STLport-4.6.2/lib # debuc config CONFIG += console warn_off thread release # RELEASE CONFIG #CONFIG += windows warn_on thread # DEPENDPATH = ../../include # Input HEADERS += SOURCES += \ Preprocessor.cpp SamplingPreprocessor.cpp ExactPreprocessor.cpp \ KdTree.cpp Environment.cpp gzstream.cpp common.cpp \ UnigraphicsParser.cpp X3dExporter.cpp SceneGraph.cpp Material.cpp \ Matrix4x4.cpp Vector3.cpp AxisAlignedBox3.cpp Ray.cpp main.cpp Mesh.cpp \ Exporter.cpp Camera.cpp #X3dParser.cpp