addUiParameters(Parameters *parameters) | PathMapEffect | [static] |
bushStarters | PathMapEffect | [private] |
camera | PathMapEffect | |
clusterLenghts | PathMapEffect | [private] |
clusterRadions(Radion *partition, int psize, char axis) | PathMapEffect | [private] |
clusterRadionsKMeans() | PathMapEffect | [private] |
createPRMTextures() | PathMapEffect | [private] |
depthMapDepthStencilBuffer | PathMapEffect | [private] |
depthMapTexture | PathMapEffect | [private] |
device | PathMapEffect | [private] |
drawFullScreenQuad(LPDIRECT3DDEVICE9 device, float depth=0.0f, float fLeftU=0.0f, float fTopV=0.0f, float fRightU=1.0f, float fBottomV=1.0f) | PathMapEffect | [private, static] |
effect | PathMapEffect | [private] |
emptyTexture | PathMapEffect | [private] |
entities | PathMapEffect | [private] |
Entity | PathMapEffect | [friend] |
fakeSurface | PathMapEffect | [private] |
fakeTexture | PathMapEffect | [private] |
fillRadionPosArray(void *pData) | PathMapEffect | [private] |
frameColorBuffer | PathMapEffect | [private] |
frameDepthStencilBuffer | PathMapEffect | [private] |
kdtree | PathMapEffect | [private] |
lightCamera | PathMapEffect | |
loadMesh(LPCWSTR fileName) | PathMapEffect | [private] |
loadPathMaps() | PathMapEffect | |
loadTexture(LPCWSTR fileName) | PathMapEffect | [private] |
materialTextures | PathMapEffect | [private] |
method | PathMapEffect | [private] |
move(float fElapsedTime) | PathMapEffect | |
parameters | PathMapEffect | [private, static] |
PathMapEffect(LPDIRECT3DDEVICE9 device) | PathMapEffect | |
precompute() | PathMapEffect | [private] |
prmBlendingDepthStencilBuffer | PathMapEffect | [private] |
radionSurface | PathMapEffect | [private] |
radionTexture | PathMapEffect | [private] |
releaseEntities() | PathMapEffect | [private] |
releaseMeshes() | PathMapEffect | [private] |
releaseTextures() | PathMapEffect | [private] |
render() | PathMapEffect | |
renderFullScreen(float depth=0.0f) | PathMapEffect | [private] |
renderMeshes | PathMapEffect | [private] |
renderWithPRM() | PathMapEffect | |
sampleShootingDiffuseDirection(int depth, const Vector &normal, Vector &outDir) | PathMapEffect | [private, static] |
sampleSphereDirection(Vector &outDir) | PathMapEffect | [private, static] |
sampleSurfaceRadion(Radion &starter) | PathMapEffect | [private] |
sampleSurfaceRadionUniform(Radion &starter) | PathMapEffect | [private] |
savePathMaps() | PathMapEffect | |
shootRadionBush(Radion &starter, std::vector< Radion > &bushRadions) | PathMapEffect | [private] |
showPRMTexture() | PathMapEffect | |
starterVertexBuffer | PathMapEffect | [private] |
sumSurfaceArea | PathMapEffect | [private] |
sysMemWeightsSurface | PathMapEffect | [private] |
sysMemWeightsTexture | PathMapEffect | [private] |
uploadRadions() | PathMapEffect | [private] |
weights | PathMapEffect | [private] |
weightsSurface | PathMapEffect | [private] |
weightsTexture | PathMapEffect | [private] |
~PathMapEffect(void) | PathMapEffect | |