material lambert1 { technique { pass { IllumTechniques { RenderTechnique DepthShadowReciever { max_light_count 3 vertex_program_name GameTools/ShadowMap/ShadowDistVS fragment_program_name GameTools/ShadowMap/ShadowDistPS set_light_view true set_light_farplane true } } ambient 0.5 0.5 0.5 1 diffuse 0.5 0.5 0.5 1 specular 0 0 0 0 emissive 0 0 0 } } }