FCDLight Member List

This is the complete list of members for FCDLight, including all inherited members.

AMBIENT enum valueFCDLight
ANIMATION enum valueFCDEntity
ANIMATION_CLIP enum valueFCDEntity
CAMERA enum valueFCDEntity
Clone(FCDEntity *clone)FCDEntity [protected]
FCDObjectWithId::Clone(FCDObjectWithId *clone) const FCDObjectWithId
CONTROLLER enum valueFCDEntity
DIRECTIONAL enum valueFCDLight
DoesOvershoot() const FCDLight [inline]
EFFECT enum valueFCDEntity
ENTITY enum valueFCDEntity
FCDEntity(FCDocument *document, const char *baseId="GenericEntity")FCDEntity
FCDLight(FCDocument *document)FCDLight
FCDObject(FCDocument *document)FCDObject
FCDObjectWithId(FCDocument *document, const char *baseId="ObjectWithID")FCDObjectWithId
FCDTargetedEntity(FCDocument *document, const char *baseId)FCDTargetedEntity
FindDaeId(const string &daeId)FCDEntity [virtual]
FUObject(FUObjectContainer *container)FUObject
GEOMETRY enum valueFCDEntity
GetAspectRatio()FCDLight [inline]
GetAspectRatio() const FCDLight [inline]
GetClassType()FUObject [inline, static]
GetColor()FCDLight [inline]
GetColor() const FCDLight [inline]
GetConstantAttenuationFactor()FCDLight [inline]
GetConstantAttenuationFactor() const FCDLight [inline]
GetContainer()FUObject [inline, protected]
GetContainer() const FUObject [inline, protected]
GetDaeId() const FCDObjectWithId
GetDocument()FCDObject [inline]
GetDocument() const FCDObject [inline]
GetDropoff()FCDLight [inline]
GetDropoff() const FCDLight [inline]
GetExtra()FCDEntity [inline]
GetExtra() const FCDEntity [inline]
GetFallOffAngle()FCDLight [inline]
GetFallOffAngle() const FCDLight [inline]
GetFallOffExponent()FCDLight [inline]
GetFallOffExponent() const FCDLight [inline]
GetIntensity()FCDLight [inline]
GetIntensity() const FCDLight [inline]
GetLightType() const FCDLight [inline]
GetLinearAttenuationFactor()FCDLight [inline]
GetLinearAttenuationFactor() const FCDLight [inline]
GetName() const FCDEntity [inline]
GetNote() const FCDEntity [inline]
GetObjectType() const FUObject [inline, virtual]
GetOuterAngle()FCDLight [inline]
GetOuterAngle() const FCDLight [inline]
GetPenumbraAngle()FCDLight [inline]
GetPenumbraAngle() const FCDLight [inline]
GetPostProcessCmds()FCDEntity [inline]
GetQuadraticAttenuationFactor()FCDLight [inline]
GetQuadraticAttenuationFactor() const FCDLight [inline]
GetTargetId()FCDTargetedEntity [inline, protected]
GetTargetNode()FCDTargetedEntity [inline]
GetTargetNode() const FCDTargetedEntity [inline]
GetType() const FCDLight [inline, virtual]
GetUserHandle() const FCDObject [inline]
HasNote() const FCDEntity [inline]
HasTarget() const FCDTargetedEntity [inline]
IMAGE enum valueFCDEntity
LIGHT enum valueFCDEntity
LightType enum nameFCDLight
LinkTarget(FCDSceneNode *sceneRoot)FCDTargetedEntity
LoadFromXML(xmlNode *lightNode)FCDLight [virtual]
MATERIAL enum valueFCDEntity
PHYSICS_ANALYTICAL_GEOMETRY enum valueFCDEntity
PHYSICS_MATERIAL enum valueFCDEntity
PHYSICS_MODEL enum valueFCDEntity
PHYSICS_RIGID_BODY enum valueFCDEntity
PHYSICS_RIGID_CONSTRAINT enum valueFCDEntity
PHYSICS_SCENE_NODE enum valueFCDEntity
PHYSICS_SHAPE enum valueFCDEntity
POINT enum valueFCDLight
RemoveDaeId()FCDObjectWithId
SCENE_NODE enum valueFCDEntity
SetAspectRatio(float ratio)FCDLight [inline]
SetColor(const FMVector3 &col)FCDLight [inline]
SetConstantAttenuationFactor(float factor)FCDLight [inline]
SetDaeId(const string &id)FCDObjectWithId
SetDaeId(string &id)FCDObjectWithId
SetDropoff(float factor)FCDLight [inline]
SetFallOffAngle(float angle)FCDLight [inline]
SetFallOffExponent(float exponent)FCDLight [inline]
SetIntensity(float _intensity)FCDLight [inline]
SetLightType(LightType type)FCDLight [inline]
SetLinearAttenuationFactor(float factor)FCDLight [inline]
SetName(const fstring &_name)FCDEntity
SetNote(const fstring &_note)FCDEntity [inline]
SetOuterAngle(float angle)FCDLight [inline]
SetOvershoot(bool _overshoots)FCDLight [inline]
SetPenumbraAngle(float angle)FCDLight [inline]
SetQuadraticAttenuationFactor(float factor)FCDLight [inline]
SetTargetId(const string &_targetId)FCDTargetedEntity [inline, protected]
SetTargetId(const char *_targetId)FCDTargetedEntity [inline, protected]
SetTargetNode(FCDSceneNode *target)FCDTargetedEntity
SetUserHandle(void *handle)FCDObject [inline]
SPOT enum valueFCDLight
TEXTURE enum valueFCDEntity
Type enum nameFCDEntity
WriteToEntityXML(xmlNode *parentNode, const char *nodeName) const FCDEntity [protected]
WriteToExtraXML(xmlNode *entityNode) const FCDEntity [protected]
WriteToXML(xmlNode *parentNode) const FCDLight [virtual]
~FCDEntity()FCDEntity [virtual]
~FCDLight()FCDLight [virtual]
~FCDObject()FCDObject [inline, virtual]
~FCDObjectWithId()FCDObjectWithId [virtual]
~FCDTargetedEntity()FCDTargetedEntity [virtual]
~FUObject()FUObject


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