Continuous Multiresolution Models are a level of detail (LOD) technique in computer graphics addressing the problem that scenes often contain too much geometric detail when all of the visible objects are rendered at their full resolution. While similar algorithms have long been available, most modern game/3D-engines implement the much simpler technique of discrete LODs instead. Discrete LOD techniques are widely known for the annoying visible artefacts they produce at the moment the switch between the different resolution models occurs, an unacceptable drawback for the visual quality of the next generation of 3D/game applications. The GTP Geometry Lib supplies a multiresolution LOD solution that addresses the shortcomings of previous approaches by giving developers access to a complete package of solid technology which offers:
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