############################################################################## # ERS default configuration file # Jiri Bittner 2003 ############################################################################# Scene { # filename glasgow1.x3d # filename vienna.x3d # filename ../data/vienna/vienna-simple.x3d # filename ../data/vienna/vienna-buildings.x3d # filename ../data/vienna/vienna-roofs.x3d # filename ../data/vienna/vienna-buildings.x3d;../data/vienna/vienna-roofs.x3d;../data/vienna/vienna-roads.x3d # filename ../data/vienna/vienna-buildings_vienna-roofs_vienna-roads_vienna-plane_cropped.obj filename ../data/vienna/vienna_cropped.obj #;../data/vienna/vienna-plane.x3d # filename ../data/vienna/vienna-buildings.x3d;../data/vienna/vienna-roofs.x3d;../data/vienna/vienna-roads.x3d;../data/vienna/vienna-plane.x3d # filename ../data/vienna/viewcells-25-sel.x3d # filename ../data/atlanta/atlanta2.x3d # filename ../data/soda/soda.dat # filename ../data/soda/soda5.dat # filename ../data/artificial/cube_test.x3d # filename ../data/grandcanyon1_RotXmin90.obj # filename ../data/CityModel.obj # filename ../data/arena/arena-low-lods.obj } Preprocessor { useGlRenderer false type vss detectEmptyViewSpace true loadMeshes false # internal raycaster rayCastMethod 0 # intel raycaster #rayCastMethod 1 exportVisibility false loadKdTree false exportKdTree false # exportObj true applyVisibilityFilter false applyVisibilitySpatialFilter false } VssPreprocessor { useImportanceSampling true loadInitialSamples false storeInitialSamples false } VssTree { useRss false epsilon 1e-6 maxDepth 2 minPvs 30 minRays 800 minSize 0.001 maxCostRatio 1.5 maxRayContribution 0.5 maxTotalMemory 50 maxStaticMemory 20 splitType regular # splitType heuristic # splitType hybrid splitUseOnlyDrivingAxis true interleaveDirSplits true dirSplitDepth 0 numberOfEndPointDomains 10000 ct_div_ci 0.0 randomize false refDirBoxMaxSize 0.1 } Limits { threshold 1e-6 small 1e-6 infinity 1e9 } Unigraphics { meshGrouping 1 } KdTree { sahUseFaces true Termination { minCost 0 maxDepth 20 maxCostRatio 1.5 ct_div_ci 0.5 } # splitMethod spatialMedian splitMethod SAH splitBorder 0.01 } MeshKdTree { Termination { minCost 1 maxDepth 18 maxCostRatio 0.9 ct_div_ci 0.5 } # splitMethod spatialMedian splitMethod SAH splitBorder 0.01 } ViewCells { # samples used for view cell construction # (after the sampling used for the hierarchy) Construction { samples 0 samplesPerPass 1000000 } # number of active view cells active 50000 maxStaticMemory 40 exportToFile true loadFromFile false exportPvs false # type of view cells type vspOspTree #percentage of total visible objects where pvs is considered invalid maxPvsRatio 1.0 processOnlyValidViewCells false #samplingType object_directional #samplingType directional samplingType box #samplingType reverse_object #samplingType object PostProcess { # how much samples are used for post processing samples 0 maxMergesPerPass 5000 useRaysForMerge false refine false compress false merge false } Visualization { # how much samples we use for visualization samples 200 exportRays true exportGeometry true exportMergedViewCells false useClipPlane true clipPlaneAxis 1 clipPlanePos 0.3 maxOutput 2 } showVisualization true #showVisualization false evaluateViewCells false Evaluation { samples 80000000 samplesForStats 80000000 samplesPerPass 2000000 stepSize 500 #samplingType object_directional #samplingType reverse_object #samplingType object samplingType box statsPrefix ../scripts/viewCells } } ################################ # # View space partitioning kd tree # VspTree { Construction { renderCostDecreaseWeight 1.0 } Termination { minPvs 0 maxViewCells 500000 } useCostHeuristics true splitUseOnlyDrivingAxis false # maximum number of tests per node maxTests 50000 } ########################## # # The bounding volume hierarchy # BvHierarchy { Construction { renderCostDecreaseWeight 1.0 } Termination { maxLeaves 50000000 } minRaysForVisibility 15 # use only surface area heuristic useCostHeuristics true useSah false splitUseOnlyDrivingAxis false maxTests 50000 } ############################################################### # # Manages the construction of view space and object space partition # Hierarchy { # the type of object space partition: view space is always vsp (=kd) partition type bvh Construction { samples 3000000 # type 0 = sequential computation, 1 = interleaved, 2 = gradient type 2 ############################### # only for interleaved method # minimal steps of same type for gradient method minStepsOfSameType 100 # maximum steps of same type for gradient method maxStepsOfSameType 900 # maximum number of repair steps per gradient step maxRepairs 1000 } Termination { # maximal number of leaves maxLeaves 100000 # maximal memory in MB maxMemory 18 # minimum ratio of global cost decrease minGlobalCostRatio -1 } }