fragment_program X3DCompositor_FP hlsl { source X3DCompositor.hlsl entry_point X3DPS target ps_3_0 } material X3DCompositor { technique { pass { depth_check off fragment_program_ref X3DCompositor_FP { param_named_auto width viewport_width param_named_auto height viewport_height } texture_unit { texture flare.png filtering none tex_address_mode wrap } } } }