material colorcube { technique { pass { lighting off IllumTechniques { RenderTechnique CausticReciever { max_caster_count 10 } //RenderTechnique DepthShadowReciever //{ // max_light_count 1 // vertex_program_name GameTools/ShadowMap/ShadowDistVS // fragment_program_name GameTools/ShadowMap/ShadowDistPS // set_light_view true // set_light_farplane true //} } texture_unit { texture roomcdark.PNG //texture object_SE_0_PHOTONMAP //tex_coord_set 0 //colour_op modulate } } } }