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00012 #ifndef _FM_VECTOR2_H_
00013 #define _FM_VECTOR2_H_
00014
00021 class FCOLLADA_EXPORT FMVector2
00022 {
00023 public:
00024 float u;
00025 float v;
00027 public:
00031 #ifndef _DEBUG
00032 FMVector2() {}
00033 #else
00034 FMVector2() { u = 123456789.0f; v = 123456789.0f; }
00035 #endif
00036
00043 FMVector2(float _u, float _v) { u = _u; v = _v; }
00044
00050 inline operator float*() { return &u; }
00051
00061 inline FMVector2& operator +=(const FMVector2& a) { u += a.u; v += a.v; return *this; }
00062
00072 inline FMVector2& operator *=(float a) { u *= a; v *= a; return *this; }
00073
00084 inline FMVector2& operator =(const float* f) { u = *f; v = *(f + 1); return *this; }
00085 };
00086
00094 inline FMVector2 operator + (const FMVector2& a, const FMVector2& b) { return FMVector2(a.u + b.u, a.v + b.v); }
00095
00103 inline FMVector2 operator -(const FMVector2& a, const FMVector2& b) { return FMVector2(a.u - b.u, a.v - b.v); }
00104
00112 inline float operator *(const FMVector2& a, const FMVector2& b) { return a.u * b.u + a.v * b.v; }
00113
00121 inline FMVector2 operator *(const FMVector2& a, float b) { return FMVector2(a.u * b, a.v * b); }
00122
00130 inline FMVector2 operator *(float a, const FMVector2& b) { return FMVector2(a * b.u, a * b.v); }
00131
00132 #endif // _FM_VECTOR2_H_