RainTextureFrameListener.h

00001 
00003 //
00004 //              Realistic rain real-time simulation program
00005 //
00006 //              Pierre Rousseau
00007 //
00009 //
00010 //              Texture cameras handling
00011 //
00013 
00014 
00015 
00016 #ifndef __RAIN_TEXTURE_FRAME_LISTENER__
00017 #define __RAIN_TEXTURE_FRAME_LISTENER__
00018 
00019 
00020 #include "CommonRain.h"
00021 #include "OgreRenderTargetListener.h"
00022 #include "ExampleApplication.h"
00023 
00024 
00025 
00029 class TextureFrameListener : public Ogre::RenderTargetListener
00030 {
00031 private :
00032     SceneManager* mSceneMgr;
00033 
00034 public:
00036     TextureFrameListener(SceneManager* SceneMgr);
00037 
00039     void preRenderTargetUpdate (const Ogre::RenderTargetEvent &evt);
00040 
00042     void postRenderTargetUpdate (const Ogre::RenderTargetEvent &evt);
00043 };
00044 
00045 
00046 #endif //__RAIN_TEXTURE_FRAME_LISTENER__
00047 

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