00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2005 The OGRE Team 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 ----------------------------------------------------------------------------- 00024 */ 00025 #ifndef __LinearForceAffector_H__ 00026 #define __LinearForceAffector_H__ 00027 00028 #include "OgreParticleFXPrerequisites.h" 00029 #include "OgreParticleAffector.h" 00030 #include "OgreVector3.h" 00031 00032 00033 namespace Ogre { 00034 00048 class _OgreParticleFXExport LinearForceAffector : public ParticleAffector 00049 { 00050 public: 00052 class CmdForceVector : public ParamCommand 00053 { 00054 public: 00055 String doGet(const void* target) const; 00056 void doSet(void* target, const String& val); 00057 }; 00058 00060 class CmdForceApp : public ParamCommand 00061 { 00062 public: 00063 String doGet(const void* target) const; 00064 void doSet(void* target, const String& val); 00065 }; 00067 enum ForceApplication 00068 { 00070 FA_AVERAGE, 00072 FA_ADD 00073 }; 00075 LinearForceAffector(ParticleSystem* psys); 00076 00078 void _affectParticles(ParticleSystem* pSystem, Real timeElapsed); 00079 00080 00082 void setForceVector(const Vector3& force); 00083 00085 Vector3 getForceVector(void) const; 00086 00092 void setForceApplication(ForceApplication fa); 00093 00097 ForceApplication getForceApplication(void) const; 00098 00100 static CmdForceVector msForceVectorCmd; 00101 static CmdForceApp msForceAppCmd; 00102 00103 protected: 00105 Vector3 mForceVector; 00106 00108 ForceApplication mForceApplication; 00109 00110 }; 00111 00112 00113 } 00114 00115 00116 #endif 00117
Copyright © 2000-2005 by The OGRE Team
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Last modified Sun Mar 12 14:37:43 2006