/////////////////////////////////////////////////////////////////////////////// // // ## ###### // ###### ### // ## ############### Shark 3D Engine (www.shark3d.com) // ########## # # # // ######## Copyright (c) 1996-2006 Spinor GmbH. // ######### # # # All rights reserved. // ## ########## // ## // /////////////////////////////////////////////////////////////////////////////// ogl { glsl { vertshader { code_variant_array { req_ver "1x0" code_array "levelutil/shader/prog/ogl_glsl/" & "gen_shvol_extrude_ogl_glsl_vs1x0.s3d_shadercode_run" } tracking { // uniform mat4 matBone[4]; cnt 4 codevar "matBone[$]" chan "bone" trans "identity" } // attribute vec4 bone_wgh; bone_wgh "boneWgh" //bone_subscr "boneSubscr" predefine_array { name "S3D_USE_BONEWGH" } { name "S3D_USE_BLOAT" } } param_array { src_progvar "prog_light_cenrange" dest_codevar "lightCenRange" type "float4" } { src_progvar "prog_light_extrude" dest_codevar "lightExtrude" type "float4" } } } d3d9 { hlsl_vertshader { code_variant_array { profile "1x1" entry_point "main" code "levelutil/shader/prog/d3d9_hlsl/" & "gen_shvol_extrude_d3d9_hlsl_vs1x1.s3d_shadercode_run" } tracking { codevar "projMat" slot 0 chan "proj" trans "identity" } { codevar "matBone" slot 0 chan "bone" trans "identity" } param_array { src_progvar "prog_light_cenrange" dest_codevar "lightCenRange" type "float4" } { src_progvar "prog_light_extrude" dest_codevar "lightExtrude" type "float4" } predefine_array { name "S3D_USE_BONESUBSCR" } { name "S3D_MATBONE_CNT" val "32" } { name "S3D_USE_BLOAT" } } } xe { hlsl_vertshader { code_variant_array { profile "1x1" entry_point "main" code "levelutil/shader/prog/d3d9_hlsl/" & "gen_shvol_extrude_d3d9_hlsl_vs1x1.s3d_shadercode_run" } tracking { codevar "projMat" slot 0 chan "proj" trans "identity" } { codevar "matBone" slot 0 chan "bone" trans "identity" } param_array { src_progvar "prog_light_cenrange" dest_codevar "lightCenRange" type "float4" } { src_progvar "prog_light_extrude" dest_codevar "lightExtrude" type "float4" } predefine_array { name "S3D_USE_BONESUBSCR" } { name "S3D_MATBONE_CNT" val "32" } { name "S3D_USE_BLOAT" } } }