material colorcube { technique { pass { lighting off IllumTechniques { RenderTechnique CausticReceiver { max_caster_count 10 } RenderTechnique DepthShadowReceiver { max_light_count 1 vertex_program_name GameTools/ShadowMap/ShadowDistVS fragment_program_name GameTools/ShadowMap/ShadowDistPS set_light_view true set_light_farplane true } } texture_unit { texture roomcdark.PNG //texture object_SE_0_PHOTONMAP //tex_coord_set 0 //colour_op modulate } } } }