// Machine-made Shark 3D Snake Text 2x0 Stream. Format: ascii. producer "Shark 3D Exporter for Max v7000, Spinor GmbH (www.spinor.com), shark3d_v5" & "x0x0a_t130u_c130u_enterpr_win32_vc7x1_release_fwin32vc7x1release" source "C:\\myproject\\src\\res\\level\\model\\Devil_Head.max" format "shark3d_inst_5" data { elem_array { ident "stdsimplepos:scene_root" name "simplepos:scene_root" param { env "env" parent "hook" transl 0.0 1.0 0.0 quat 0.0 0.0 0.0 1.0 } } { ident "stdsimplepos:root" name "simplepos:root" param { env "env" parent "simplepos:scene_root" transl 4.69894e-009 0.107499 -0.229065 quat 0.111249 -0.698301 -0.111249 0.698301 } } { ident "stdskel:root" name "skel:root" param { env "env" parent "simplepos:root" elem_array { name "Hals" parent_idx -1 transl 0.133477 3.23657e-008 1.84938e-009 quat 0.0 0.0 -0.000715865 1.0 } { name "Kiefer_unten" parent_idx 0 transl 0.0801513 -5.68479e-009 6.71328e-010 quat 3.33036e-009 -2.08086e-008 -0.815844 0.578273 } { name "Auge_rechts" parent_idx 0 transl 0.144517 -0.0474955 0.0300656 quat 0.00343545 0.00751401 -0.614149 0.789147 } { name "Auge_links" parent_idx 0 transl 0.144281 -0.0470277 -0.0283067 quat -0.000301598 -0.000370977 -0.61609 0.787676 } { name "Stirn" parent_idx 0 transl 0.165183 -0.0435731 1.47145e-008 quat -0.0234055 0.000523662 -0.942574 0.333177 } { name "Kiefer_oben" parent_idx 0 transl 0.106088 -0.0543603 1.69271e-008 quat -8.82176e-008 -2.48877e-007 -0.765523 0.643409 } } } { ident "stdskin:scene_root" name "skin:scene_root" param { env "env" result_name_array "root" "Auge_links" "Auge_rechts" "Hals" "Kiefer_oben" "Kiefer_unten" "Scene Root" "Stirn" parent_name_array "simplepos:root" "simplepos:scene_root" "skel:root" parent_fetch_cnt_array 1 1 6 parent_fetch_idx_array 0 0 3 2 0 5 1 4 target_idx_array 0 6 1 2 3 4 5 7 } } { ident "stdinst:scene_root" name "inst:scene_root" param { env "env" gensuppl "gensuppl" state "state" model_ident "gtmesh:bin/res/levelutil/lodmesh/devilLOD.mesh" model_param { } shader_ident "stdshader:levelutil/shader/basic_CLOD.s3d_shader_run#plain_drvlight" shader_param { } pos "simplepos:scene_root" animpos_array "skin:scene_root" } } { ident "stdinst:root" name "inst:root" param { env "env" gensuppl "gensuppl" state "state" shader_ident "stdshader:levelutil/shader/ordinary.s3d_shader_run#ordinary" shader_param { } pos "simplepos:root" } } } $