/////////////////////////////////////////////////////////////////////////////// // // ## ###### // ###### ### // ## ############### Shark 3D Engine (www.shark3d.com) // ########## # # # // ######## Copyright (c) 1996-2006 Spinor GmbH. // ######### # # # All rights reserved. // ## ########## // ## // /////////////////////////////////////////////////////////////////////////////// d3d9 { hlsl_vertshader { code_variant_array { profile "2x0" entry_point "main" code "levelutil/shader/prog/d3d9_hlsl/" & "gen_shmap_d3d9_hlsl_vs2x0.s3d_shadercode_run" } tracking { codevar "projMat" chan "proj" trans "identity" } { codevar "matBone" chan "bone" trans "identity" } predefine_array { name "S3D_USE_BONESUBSCR" } { name "S3D_MATBONE_CNT" val "32" } } hlsl_pixshader { code_variant_array { profile "2x0" entry_point "main" code "levelutil/shader/prog/d3d9_hlsl/" & "gen_shmap_d3d9_hlsl_ps2x0.s3d_shadercode_run" } } } xe { hlsl_vertshader { code_variant_array { profile "2x0" entry_point "main" code "levelutil/shader/prog/d3d9_hlsl/" & "gen_shmap_d3d9_hlsl_vs2x0.s3d_shadercode_run" } tracking { codevar "projMat" chan "proj" trans "identity" slot 0 } { codevar "matBone" chan "bone" trans "identity" slot 0 } predefine_array { name "S3D_USE_BONESUBSCR" } { name "S3D_MATBONE_CNT" val "32" } } hlsl_pixshader { code_variant_array { profile "2x0" entry_point "main" code "levelutil/shader/prog/d3d9_hlsl/" & "gen_shmap_d3d9_hlsl_ps2x0.s3d_shadercode_run" } } }