GTP/Moria/Smoke_Large { renderer sprite material GTP/Moria/Smoke_L_Depth_Illum particle_width 4.2 particle_height 4.2 cull_each false quota 700 sorted true //billboard_type point // Area emitter emitter Box { colour 0.69 0.72 0.7 0 //colour_range_start 1 1 1 0 //colour_range_end 1 1 1 0 angle 30 emission_rate 15 time_to_live 10 direction 0 1 0 velocity 1 width 20 height 20 depth 0.6 } affector ColourFader2 { alpha1 +0.15 alpha2 -0.15 state_change 5 } } GTP/Moria/Smoke_Little { material GTP/HPS/Smoke_S renderer sprite particle_width 1.5 particle_height 1.5 cull_each false quota 400 //billboard_type point // Area emitter emitter Ellipsoid { colour 1 1 1 0 //colour_range_start 1 1 1 0 //colour_range_end 1 1 1 0 angle 160 emission_rate 20 time_to_live 6 direction 0 1 0 velocity 0.25 width 0.5 height 0.5 depth 0.5 } affector ColourFader2 { alpha1 +0.5 alpha2 -0.5 state_change 2 } }