/////////////////////////////////////////////////////////////////////////////// // // ## ###### // ###### ### // ## ############### Shark 3D Engine (www.shark3d.com) // ########## # # # // ######## Copyright (c) 1996-2006 Spinor GmbH. // ######### # # # All rights reserved. // ## ########## // ## // /////////////////////////////////////////////////////////////////////////////// // Shader program configuration. // Different drivers access different parameters. ogl { glsl { vertshader { code_variant_array { req_ver "1x0" code_array "levelutil/shader/prog/ogl_glsl/" & "comic_ogl_glsl_vs1x0.s3d_shadercode_run" } } fragshader { code_variant_array { req_ver "1x0" code_array "levelutil/shader/prog/ogl_glsl/" & "comic_ogl_glsl_fs1x0.s3d_shadercode_run" } } sampler_array "tex0" } } d3d9 { hlsl_vertshader { code_variant_array { profile "2x0" entry_point "main" code "levelutil/shader/prog/d3d9_hlsl/" & "comic_d3d9_hlsl_vs2x0.s3d_shadercode_run" } tracking { codevar "projMat" slot 0 chan "proj" trans "identity" } { codevar "matView" slot 0 chan "view" trans "identity" } light_array { cnt 4 pos_codevar "lightArray[$].pos" dir_codevar "" ambient_codevar "lightArray[$].ambient" diffuse_codevar "lightArray[$].diffuse" specular_codevar "lightArray[$].specular" atten_codevar "lightArray[$].atten" } light_activecnt_codevar "activeLights" mtl { power_codevar "mtrlPower" emissive_codevar "mtrlEmissive" } } hlsl_pixshader { code_variant_array { profile "2x0" entry_point "main" code "levelutil/shader/prog/d3d9_hlsl/" & "comic_d3d9_hlsl_ps2x0.s3d_shadercode_run" } fog_codevar "paramFog" } }