// D3D9 Highlevel Shaderlanguage d3d9 { hlsl_vertshader { code_variant_array { profile "2x0" entry_point "main" code "levelutil/shader/prog/d3d9_hlsl/" & "indirect_texturing_d3d9_hlsl_vs2x0.s3d_shadercode_run" } tracking { codevar "matProj" slot 0 chan "proj" trans "identity" } { codevar "matView" slot 0 chan "view" trans "identity" } mtl { power_codevar "" emissive_codevar "mtrlEmissive" } } hlsl_pixshader { code_variant_array { profile "2x0" entry_point "main" code "levelutil/shader/prog/d3d9_hlsl/" & "indirect_texturing_d3d9_hlsl_ps2x0.s3d_shadercode_run" } } }