INCLUDES = $(STLPORT_CFLAGS) -I$(top_srcdir)/RenderSystems/GL/include \ -I$(top_srcdir)/OgreMain/include $(GLSUPPORT_CFLAGS) \ -I$(top_srcdir)/PlatformManagers/$(OGRE_PLATFORM)/include \ -I$(top_srcdir)/RenderSystems/GL/src/$(OGRE_GLSUPPORT) \ -I$(top_srcdir)/RenderSystems/GL/src/nvparse \ -I$(top_srcdir)/RenderSystems/GL/src/atifs/include \ -I$(top_srcdir)/RenderSystems/GL/src/GLSL/include DIST_SUBDIRS = gtk SDL win32 GLX SUBDIRS = $(OGRE_GLSUPPORT) nvparse atifs GLSL pkglib_LTLIBRARIES = RenderSystem_GL.la RenderSystem_GL_la_SOURCES = OgreGLEngineDll.cpp \ OgreGLGpuProgram.cpp \ OgreGLGpuNvparseProgram.cpp \ OgreGLGpuProgramManager.cpp \ OgreGLRenderSystem.cpp \ OgreGLSupport.cpp \ OgreGLTexture.cpp \ OgreGLTextureManager.cpp \ OgreGLHardwareBufferManager.cpp \ OgreGLHardwareIndexBuffer.cpp \ OgreGLHardwareOcclusionQuery.cpp \ OgreGLHardwareVertexBuffer.cpp \ OgreGLHardwarePixelBuffer.cpp \ OgreGLDefaultHardwareBufferManager.cpp \ OgreGLContext.cpp \ OgreGLPixelFormat.cpp \ OgreGLRenderTexture.cpp \ OgreGLFBORenderTexture.cpp \ OgreGLPBRenderTexture.cpp \ OgreGLFBOMultiRenderTarget.cpp \ OgreGLFrameBufferObject.cpp \ glew.cpp RenderSystem_GL_la_LDFLAGS = -module $(PLUGIN_FLAGS) -L$(top_builddir)/OgreMain/src -Wl,-z,defs RenderSystem_GL_la_LIBADD = \ $(top_builddir)/RenderSystems/GL/src/$(OGRE_GLSUPPORT)/libsupport.la \ $(top_builddir)/RenderSystems/GL/src/GLSL/src/libGLSL.la \ $(top_builddir)/RenderSystems/GL/src/nvparse/libnvparse.la \ $(top_builddir)/RenderSystems/GL/src/atifs/src/libatifs.la \ $(GL_LIBS) $(GLSUPPORT_LIBS) -lOgreMain