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The OgreXmlConverter tool can converter binary .mesh and .skeleton files to XML and back again - this is a very useful tool for debugging the contents of meshes, or for exchanging mesh data easily - many of the modeller mesh exporters export to XML because it is simpler to do, and OgreXmlConverter can then produce a binary from it. Other than simplicity, the other advantage is that OgreXmlConverter can generate additional information for the mesh, like bounding regions and level-of-detail reduction.
Syntax:
Usage: OgreXMLConverter sourcefile [destfile] sourcefile = name of file to convert destfile = optional name of file to write to. If you don't specify this OGRE works it out through the extension and the XML contents if the source is XML. For example test.mesh becomes test.xml, test.xml becomes test.mesh if the XML document root is <mesh> etc. |