8. Animation
OGRE supports a prety flexible animation system that allows you to script animation for several different purposes:
- 8.1 Skeletal Animation
- Mesh animation using a skeletal structure to determine how the mesh deforms.
- 8.3 Vertex Animation
- Mesh animation using snapshots of vertex data to determine how the shape of the mesh changes.
- 8.4 SceneNode Animation
- Animating SceneNodes automatically to create effects like camera sweeps, objects following predefined paths, etc.
- 8.5 Numeric Value Animation
- Using OGRE's extensible class structure to animate any value.
This document was generated
by Steve Streeting on , 12 2006
using texi2html