#include <My3DGraphRes\ParticleSystem.h>
#include <My3DGraphRes\Camera.h>
#include <My3DGraphRes\Impostor.h>
#include <My3DGraphRes\Texture.h>
#include <includes.h>
#include <glh/glh_extensions.h>
#include <MyCgRes\CgProgram.h>
#include <RTTRes\RenderTexture.h>
Classes | |
class | PreIllumSystem |
This class represents a particle system that uses the Illumination Networks technique. More... |