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\usepackage{doxygen}
\makeindex
\setcounter{tocdepth}{1}
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\begin{document}
%\begin{titlepage}
%\vspace*{7cm}
%\begin{center}
%{\Large Game\-Tools Geometry Modules Reference Manual\\[1ex]\large 0.1 }\\
%\vspace*{1cm}
%{\large Generated by Doxygen 1.4.0}\\
%\vspace*{0.5cm}
%{\small Tue Apr 19 12:57:03 2005}\\
%\end{center}
%\end{titlepage}
\includepdf[pages=1-2]{../cover.pdf}
\clearemptydoublepage
\pagenumbering{roman}
\tableofcontents
\clearemptydoublepage
\pagenumbering{arabic}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\input{../overview}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\chapter{Game\-Tools Visibility Modules Hierarchical Index}
\input{hierarchy}
\chapter{Game\-Tools Visibility Modules Class Documentation}
\input{class_ogre_1_1_bsp_hierarchy_interface}
\include{class_ogre_1_1_octree_hierarchy_interface}
\include{class_ogre_1_1_platform_hierarchy_interface}
\include{class_ogre_1_1_platform_occlusion_query}
\include{class_ogre_1_1_scene_node_hierarchy_interface}
\include{class_ogre_1_1_solid_half_bounding_box}
\include{class_ogre_1_1_visibility_bsp_scene_manager}
\include{class_ogre_1_1_visibility_dot_scene_manager}
\include{class_ogre_1_1_visibility_octree_scene_manager}
\include{class_ogre_1_1_visibility_scene_manager}
\include{class_ogre_1_1_visibility_terrain_scene_manager}
\include{class_gtp_visibility_1_1_coherent_hierarchical_culling_manager}
\include{class_gtp_visibility_1_1_culling_manager}
\include{class_gtp_visibility_1_1_dummy_preprocessing_manager}
\include{class_gtp_visibility_1_1_dummy_query_manager}
\include{class_gtp_visibility_1_1_frustum_culling_manager}
\include{class_gtp_visibility_1_1_greater_distance}
\include{class_gtp_visibility_1_1_hierarchy_interface}
\include{class_gtp_visibility_1_1_mesh_info}
\include{class_gtp_visibility_1_1_node_info}
\include{class_gtp_visibility_1_1_occlusion_query}
\include{class_gtp_visibility_1_1_preprocessing_manager}
\include{class_gtp_visibility_1_1_query_manager}
\include{class_gtp_visibility_1_1_stop_and_wait_culling_manager}
\include{class_gtp_visibility_1_1_visibility_environment}
\include{class_gtp_visibility_1_1_visibility_manager}
\include{class_gtp_visibility_preprocessor_1_1_axis_aligned_box3}
\include{class_gtp_visibility_preprocessor_1_1_b_s_p_interior}
\include{class_gtp_visibility_preprocessor_1_1_b_s_p_leaf}
\include{class_gtp_visibility_preprocessor_1_1_b_s_p_node}
\include{class_gtp_visibility_preprocessor_1_1_b_s_p_tree}
\include{class_gtp_visibility_preprocessor_1_1_exact_preprocessor}
\include{class_gtp_visibility_preprocessor_1_1_kd_interior}
\include{class_gtp_visibility_preprocessor_1_1_kd_leaf}
\include{class_gtp_visibility_preprocessor_1_1_kd_node}
\include{class_gtp_visibility_preprocessor_1_1_kd_tree}
\include{class_gtp_visibility_preprocessor_1_1_mesh}
\include{class_gtp_visibility_preprocessor_1_1_patch}
\include{class_gtp_visibility_preprocessor_1_1_plane3}
\include{class_gtp_visibility_preprocessor_1_1_preprocessor}
\include{class_gtp_visibility_preprocessor_1_1_sampling_preprocessor}
\include{class_gtp_visibility_preprocessor_1_1_scene_graph}
\include{class_gtp_visibility_preprocessor_1_1_scene_graph_node}
\include{class_gtp_visibility_preprocessor_1_1_vector3}
\chapter{Game\-Tools Visibility Modules Namespace Documentation}
\input{namespace_gtp_visibility}
\include{namespace_gtp_visibility_preprocessor}
\include{namespace_ogre}
\chapter{Game\-Tools Visibility Modules File Documentation}
\input{_axis_aligned_box3_8h}
\include{_coherent_hierarchical_culling_manager_8cpp}
\include{_coherent_hierarchical_culling_manager_8h}
\include{_containers_8h}
\include{_culling_manager_8cpp}
\include{_culling_manager_8h}
\include{_distance_queue_8h}
\include{_dummy_preprocessing_manager_8cpp}
\include{_dummy_preprocessing_manager_8h}
\include{_dummy_query_manager_8cpp}
\include{_dummy_query_manager_8h}
\include{_exact_preprocessor_8cpp}
\include{_exact_preprocessor_8h}
\include{_frustum_culling_manager_8cpp}
\include{_frustum_culling_manager_8h}
\include{_hierarchy_interface_8cpp}
\include{_hierarchy_interface_8h}
\include{_kd_tree_8cpp}
\include{_kd_tree_8h}
\include{_mesh_8h}
\include{_occlusion_query_8h}
\include{_ogre_bsp_hierarchy_interface_8cpp}
\include{_ogre_bsp_hierarchy_interface_8h}
\include{_ogre_octree_hierarchy_interface_8cpp}
\include{_ogre_octree_hierarchy_interface_8h}
\include{_ogre_platform_hierarchy_interface_8cpp}
\include{_ogre_platform_hierarchy_interface_8h}
\include{_ogre_platform_occlusion_query_8cpp}
\include{_ogre_platform_occlusion_query_8h}
\include{_ogre_scene_node_hierarchy_interface_8cpp}
\include{_ogre_scene_node_hierarchy_interface_8h}
\include{_ogre_solid_half_bounding_box_8cpp}
\include{_ogre_solid_half_bounding_box_8h}
\include{_ogre_visibility_bsp_scene_manager_8cpp}
\include{_ogre_visibility_bsp_scene_manager_8h}
\include{_ogre_visibility_dot_scene_manager_8cpp}
\include{_ogre_visibility_dot_scene_manager_8h}
\include{_ogre_visibility_octree_scene_manager_8cpp}
\include{_ogre_visibility_octree_scene_manager_8h}
\include{_ogre_visibility_scene_manager_8cpp}
\include{_ogre_visibility_scene_manager_8h}
\include{_ogre_visibility_scene_manager_dll_8cpp}
\include{_ogre_visibility_terrain_scene_manager_8cpp}
\include{_ogre_visibility_terrain_scene_manager_8h}
\include{_plane3_8h}
\include{_preprocessing_manager_8cpp}
\include{_preprocessing_manager_8h}
\include{_preprocessor_8cpp}
\include{_preprocessor_8h}
\include{_query_manager_8cpp}
\include{_query_manager_8h}
\include{_sampling_preprocessor_8cpp}
\include{_sampling_preprocessor_8h}
\include{_scene_graph_8h}
\include{_stop_and_wait_culling_manager_8cpp}
\include{_stop_and_wait_culling_manager_8h}
\include{_vector3_8h}
\include{_view_cell_b_s_p_8h}
\include{_visibility_axis_aligned_box_8h}
\include{_visibility_camera_8h}
\include{_visibility_environment_8cpp}
\include{_visibility_environment_8h}
\include{_visibility_info_8h}
\include{_visibility_manager_8cpp}
\include{_visibility_manager_8h}
\include{_visibility_mesh_8h}
\include{_visibility_ray_8h}
\include{_visibility_vector3_8h}
\chapter{Game\-Tools Visibility Modules Class Index}
\input{annotated}
\chapter{Game\-Tools Visibility Modules Namespace Index}
\input{namespaces}
\chapter{Game\-Tools Visibility Modules File Index}
\input{files}
\printindex
\end{document}
