MoriaDust { quota 20 material MoriaDust particle_width 10 particle_height 10 cull_each false renderer billboard sorted false local_space false iteration_interval 0 nonvisible_update_timeout 0 renderer sprite emitter Box { angle 180 colour 1 1 1 0 colour_range_start 1 1 1 0 colour_range_end 1 1 1 0 direction 0 1 0 emission_rate 100 position 0 0 0 velocity_min 0.1 velocity_max 0.3 time_to_live_min 3 time_to_live_max 5 duration 0 duration_min 0 duration_max 0 repeat_delay 0 repeat_delay_min 0 repeat_delay_max 0 width 10 height 10 depth 5 } affector ColourFader2 { red1 0 green1 0 blue1 0 alpha1 0.8 red2 0 green2 0 blue2 0 alpha2 -0.8 state_change 2 } }