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VertexDeclaration* decl = HardwareBufferManager::getSingleton().createVertexDeclaration(); |
HardwareVertexBufferSharedPtr vbuf = HardwareBufferManager::getSingleton().createVertexBuffer( 3*sizeof(Real), // size of one whole vertex numVertices, // number of vertices HardwareBuffer::HBU_STATIC_WRITE_ONLY, // usage false); // no shadow buffer |