animate() (defined in RainLight) | RainLight | |
getAttenuation() (defined in RainLight) | RainLight | [inline] |
getColour() (defined in RainLight) | RainLight | [inline] |
getCutoff() (defined in RainLight) | RainLight | [inline] |
getDirection() (defined in RainLight) | RainLight | [inline] |
getIsAnimated() (defined in RainLight) | RainLight | [inline] |
getPosition() (defined in RainLight) | RainLight | [inline] |
RainLight(SceneManager *sceneMgr, int lightNumber=0, ColourValue col=ColourValue::Red, Vector3 LightPos=Vector3(0, 0, 0), float LightAttenuation=150) | RainLight |