##################################################### # environment file for the friendlyculling demo # ##################################################### ################ # misc stuff useLODs=1 # shadow map size shadowSize=4096 # the filenames given to recorded frames (+ number.bmp) recordedFramesSuffix=image # the filename for the statistics statsFilename=mystats.log ############ ## chc++ options assumedVisibleFrames=10 maxBatchSize=50 # triangles per bvh leaf (influences hierarchy depth vs. occlusion power) trianglesPerVirtualLeaf=300 # max depth for searching for nodes for tight bounds maxDepthForTestingChildren=3 #################### ## camera / light options # move speed keyForwardMotion=5.0f keyRotation=0.5f #keyForwardMotion=20.0f #keyRotation=1.5f # initial camera position #camPosition=483.398f 242.364f 186.078f # initial camera orientation #camDirection=1 0 0 camPosition=468.025 267.591 182.478 camDirection=0.937282 0.348573 -0 #lightDirection=-0.8f 1.0f -0.7f lightDirection=-0.3f 0.2f -0.7f ##################### ## window options #winWidth=800 #winHeight=600 winWidth=1024 winHeight=768 useFullScreen=0 # the used render method (forward, forward + depth pass, deferred, deferred + depth pass renderMethod=2 #modelPath=data/city/model/ ############ ## shader options for deferred rendering # tone mapping useHDR=0 # use antialiasing useAA=0 # show lense flare useLenseFlare=1 # use ssao / color bleeding useAdvancedShading=1 # skylight turbitity turbitity=3.0f ############### ## ssao options # use full resolution ssao (vs. half resoltion) ssaoUseFullResolution=1 # ssao kernel radius #ssaoKernelRadius=8e-1f ssaoKernelRadius=4e-1f # ssao sample intensity #ssaoSampleIntensity=0.2f ssaoSampleIntensity=0.8f # ssao temporal coherence factor tempCohFactor=2000.0f # ssao filter radius ssaoFilterRadius=12.0f