Calculate_Up_Right_Vector(Vector viewdir, Vector &UpVector, Vector &RightVector) (defined in PreIllumSystem) | PreIllumSystem | [private] |
CreateEyeRadTexture() | PreIllumSystem | [private] |
CreateGivenDirections() | PreIllumSystem | [private] |
CreateLVisMap() | PreIllumSystem | [private] |
CreateNearestDirectionTexture() | PreIllumSystem | [private] |
CreatePhaseTexture() | PreIllumSystem | [private] |
CreateRandomDirections(bool fillarray) | PreIllumSystem | [private] |
CreateTauTexture() | PreIllumSystem | [private] |
CreateVisibilityTexture() | PreIllumSystem | [private] |
DecreaseAlbedo() (defined in PreIllumSystem) | PreIllumSystem | [inline] |
DecreaseOpacity() (defined in PreIllumSystem) | PreIllumSystem | [inline] |
Display() | PreIllumSystem | |
DisplayTexture(int tex) | PreIllumSystem | |
FindVisiblesWithRendering(Vector LightPosition, int row) | PreIllumSystem | [private] |
getAlbedo() (defined in PreIllumSystem) | PreIllumSystem | [inline] |
getNearest(Vector *positions) (defined in PreIllumSystem) | PreIllumSystem | [inline] |
GetNearestDirection(Vector LightPosition) | PreIllumSystem | [private] |
getOpacity() (defined in PreIllumSystem) | PreIllumSystem | [inline] |
IncreaseAlbedo() (defined in PreIllumSystem) | PreIllumSystem | [inline] |
IncreaseOpacity() (defined in PreIllumSystem) | PreIllumSystem | [inline] |
Init(int particlecount, int directioncount) | PreIllumSystem | |
InitSystem(int particlecount, int directioncount) | PreIllumSystem | [private] |
Iterate() | PreIllumSystem | [private] |
m_Albedo | PreIllumSystem | |
m_Bbtex (defined in PreIllumSystem) | PreIllumSystem | [private] |
m_BillboardTexture (defined in PreIllumSystem) | PreIllumSystem | [private] |
m_CameraImpostor (defined in PreIllumSystem) | PreIllumSystem | [private] |
m_DirectIlumTexture (defined in PreIllumSystem) | PreIllumSystem | [private] |
m_DirectionArray (defined in PreIllumSystem) | PreIllumSystem | [private] |
m_DirectionCount | PreIllumSystem | |
m_DirectionData (defined in PreIllumSystem) | PreIllumSystem | [private] |
m_Directions (defined in PreIllumSystem) | PreIllumSystem | [private] |
m_DirectionsTexID | PreIllumSystem | [private] |
m_EyeCamera | PreIllumSystem | [private] |
m_EyeRadPrograms (defined in PreIllumSystem) | PreIllumSystem | [private] |
m_EyeRadTexture (defined in PreIllumSystem) | PreIllumSystem | [private] |
m_FinalRenderPrograms (defined in PreIllumSystem) | PreIllumSystem | [private] |
m_IllumColorTex (defined in PreIllumSystem) | PreIllumSystem | [private] |
m_IllumIteratePrograms (defined in PreIllumSystem) | PreIllumSystem | [private] |
m_IllumRenderTex (defined in PreIllumSystem) | PreIllumSystem | [private] |
m_IllumTexture (defined in PreIllumSystem) | PreIllumSystem | [private] |
m_IllumTexture2 (defined in PreIllumSystem) | PreIllumSystem | [private] |
m_ImpostorTexture (defined in PreIllumSystem) | PreIllumSystem | [private] |
m_IterateCount | PreIllumSystem | |
m_LightColor | PreIllumSystem | [private] |
m_LightColor2 | PreIllumSystem | [private] |
m_LightIllumPrograms (defined in PreIllumSystem) | PreIllumSystem | [private] |
m_LightImpostor (defined in PreIllumSystem) | PreIllumSystem | [private] |
m_LightPosition | PreIllumSystem | [private] |
m_LightPosition2 | PreIllumSystem | [private] |
m_LightWindowSize | PreIllumSystem | |
m_LRendVisMap (defined in PreIllumSystem) | PreIllumSystem | [private] |
m_LVisMap (defined in PreIllumSystem) | PreIllumSystem | [private] |
m_LVisMapID | PreIllumSystem | [private] |
m_LVisPrograms (defined in PreIllumSystem) | PreIllumSystem | [private] |
m_NearestDir | PreIllumSystem | [private] |
m_NearestDir2 | PreIllumSystem | [private] |
m_Opacity | PreIllumSystem | |
m_ParticleArray (defined in PreIllumSystem) | PreIllumSystem | [private] |
m_ParticleCount | PreIllumSystem | |
m_PhaseTextureID | PreIllumSystem | [private] |
m_Pixels (defined in PreIllumSystem) | PreIllumSystem | [private] |
m_PositionArray (defined in PreIllumSystem) | PreIllumSystem | [private] |
m_RenderedVisID | PreIllumSystem | [private] |
m_ScreenQuad | PreIllumSystem | [private] |
m_SkyColor | PreIllumSystem | [private] |
m_Symmetry | PreIllumSystem | |
m_System | PreIllumSystem | |
m_Target (defined in PreIllumSystem) | PreIllumSystem | [private] |
m_TauTextureID | PreIllumSystem | [private] |
m_TempCamera (defined in PreIllumSystem) | PreIllumSystem | [private] |
m_TexRectPrograms (defined in PreIllumSystem) | PreIllumSystem | [private] |
m_VisibilityTexID | PreIllumSystem | [private] |
m_Weight1 | PreIllumSystem | [private] |
m_Weight2 | PreIllumSystem | [private] |
Phase(Vector diri, Vector dirj, float symmetry) | PreIllumSystem | [private] |
PreIllumSystem(void) (defined in PreIllumSystem) | PreIllumSystem | [inline] |
Refresh(Vector lightpos, Vector lightpos2, Vector lightcolor, Vector lightcolor2) | PreIllumSystem | |
RefreshDirectIllumTexture() | PreIllumSystem | [private] |
RenderToImpostor() | PreIllumSystem | [private] |
ResetIllumTexture() (defined in PreIllumSystem) | PreIllumSystem | [inline] |
SetEyeCamera(Camera *theCam) (defined in PreIllumSystem) | PreIllumSystem | [inline] |
setSkyColor(Vector skyC) (defined in PreIllumSystem) | PreIllumSystem | [inline] |
~PreIllumSystem(void) (defined in PreIllumSystem) | PreIllumSystem | |