material atlascuberock { technique { pass { shading gouraud lighting off ambient 1.00000 1.00000 1.00000 1.00000 diffuse 1.00000 1.00000 1.00000 1.0000 specular 1.0000 1.0000 1.0000 1.00000 0.80000 emissive 0.00000 0.00000 0.00000 1.00000 texture_unit { filtering point point point //texture rock.bmp texture cubbe.jpg tex_coord_set 1 colour_op modulate } } } }