material colorcube { technique { pass { lighting off IllumTechniques { RenderTechnique CausticReceiver { max_caster_count 10 } RenderTechnique DepthShadowReceiver { max_light_count 1 vertex_program_name GTP/Basic/LightCPos_VS fragment_program_name GTP/Basic/SM/Dist_VSM_PS set_light_view true set_light_farplane true } } texture_unit { texture roomc.PNG } } } }