compositor GTP/PostProc/MotionBlur { technique { texture scene target_width target_height PF_FLOAT16_RGBA texture rt0 target_width target_height PF_FLOAT16_RGBA target scene { input previous } target rt0 { input none only_initial on pass clear { } } target rt0 { input none pass render_quad { clear { buffers depth } material GTP/PostProc/Blend input 0 scene } } target_output { input none pass clear { } pass render_quad { material GTP/PostProc/Copy input 0 rt0 } } } }