Moria/FireBall { renderer sprite material Fire particle_width 0.27 particle_height 0.27 cull_each false quota 1000 //quota 1 billboard_type point //local_space true emitter Point { colour_range_start 1 1 1 1.0 colour_range_end 0.8 1 0.5 1 emission_rate 100 time_to_live_min 0.3 time_to_live_max 0.4 //time_to_live 0 direction 0 1 0 angle 180 velocity_min 0.08 velocity_max 0.15 } // affector ColourFader2 // { // alpha1 +6.0 // alpha2 -6.0 // state_change 0.15 // } } Moria/Explosion { renderer sprite material Fire particle_width 0.2 particle_height 0.2 cull_each false quota 1000 billboard_type point //local_space true emitter Point { colour_range_start 1 1 1 0.2 colour_range_end 0.8 1 0.5 0 emission_rate 0 time_to_live 0.8 direction 0 1 0 angle 80 velocity 3.0 } affector ColourFader2 { alpha1 +6.0 alpha2 -6.0 state_change 0.4 } }