xof 0303txt 0032 template XSkinMeshHeader { <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> WORD nMaxSkinWeightsPerVertex; WORD nMaxSkinWeightsPerFace; WORD nBones; } template VertexDuplicationIndices { DWORD nIndices; DWORD nOriginalVertices; array DWORD indices[nIndices]; } template SkinWeights { <6f0d123b-bad2-4167-a0d0-80224f25fabb> STRING transformNodeName; DWORD nWeights; array DWORD vertexIndices[nWeights]; array FLOAT weights[nWeights]; Matrix4x4 matrixOffset; } Frame SCENE_ROOT { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; } Frame groundPlane_transform { FrameTransformMatrix { 12.000000,0.000000,0.000000,0.000000,0.000000,0.000000,12.000000,0.000000,0.000000,-1.000000,0.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; } } Frame persp { FrameTransformMatrix { 0.231748,0.000000,-0.972776,0.000000,-0.592705,0.792946,-0.141202,0.000000,0.771358,0.609292,0.183763,0.000000,212.231979,167.641037,50.560791,1.000000;; } } Frame top { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,0.000000,-1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,100.000000,0.000000,1.000000;; } } Frame front { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,100.000000,1.000000;; } } Frame side { FrameTransformMatrix { 0.000000,0.000000,-1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,100.000000,0.000000,0.000000,1.000000;; } } Frame pCube1 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; } Mesh pCubeShape1 { 32; -100.000000;-14.500000;100.000000;, 100.000000;-14.500000;100.000000;, -100.000000;14.500000;100.000000;, 100.000000;14.500000;100.000000;, -100.000000;14.500000;-100.000000;, 100.000000;14.500000;-100.000000;, -100.000000;-14.500000;-100.000000;, 100.000000;-14.500000;-100.000000;, 100.000000;14.500000;0.000000;, -100.000000;14.500000;0.000000;, -100.000000;-14.500000;0.000000;, 100.000000;-14.500000;0.000000;, -100.000000;14.500000;100.000000;, 100.000000;14.500000;100.000000;, -100.000000;-14.500000;100.000000;, 100.000000;-14.500000;100.000000;, 100.000000;-14.500000;100.000000;, 100.000000;14.500000;100.000000;, 100.000000;-14.500000;0.000000;, 100.000000;14.500000;0.000000;, 100.000000;14.500000;-100.000000;, 100.000000;-14.500000;-100.000000;, -100.000000;-14.500000;-100.000000;, -100.000000;14.500000;-100.000000;, -100.000000;-14.500000;0.000000;, -100.000000;14.500000;0.000000;, -100.000000;14.500000;100.000000;, -100.000000;-14.500000;100.000000;, -100.000000;14.500000;-100.000000;, 100.000000;14.500000;-100.000000;, -100.000000;-14.500000;-100.000000;, 100.000000;-14.500000;-100.000000;; 20; 3;0,2,1;, 3;2,3,1;, 3;12,9,13;, 3;9,8,13;, 3;4,6,5;, 3;6,7,5;, 3;10,14,11;, 3;14,15,11;, 3;16,17,18;, 3;17,19,18;, 3;19,20,18;, 3;20,21,18;, 3;22,23,24;, 3;23,25,24;, 3;25,26,24;, 3;26,27,24;, 3;9,28,8;, 3;28,29,8;, 3;30,10,31;, 3;10,11,31;; MeshNormals { 6; -1.000000;0.000000;0.000000;, 0.000000;-1.000000;0.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;1.000000;, 0.000000;1.000000;0.000000;, 1.000000;0.000000;0.000000;; 20; 3;2,2,2;, 3;2,2,2;, 3;1,1,1;, 3;1,1,1;, 3;3,3,3;, 3;3,3,3;, 3;4,4,4;, 3;4,4,4;, 3;0,0,0;, 3;0,0,0;, 3;0,0,0;, 3;0,0,0;, 3;5,5,5;, 3;5,5,5;, 3;5,5,5;, 3;5,5,5;, 3;1,1,1;, 3;1,1,1;, 3;4,4,4;, 3;4,4,4;; } MeshTextureCoords { 32; 0.804688;-0.984375;, 0.804688;-0.531250;, 0.742188;-0.984375;, 0.742188;-0.531250;, 0.984375;-0.960938;, 0.984375;-0.500000;, 0.929688;-0.960938;, 0.929688;-0.500000;, 0.015625;-0.257813;, 0.390625;-0.257813;, 0.617188;-0.500000;, 0.617188;-0.015625;, 0.390625;-0.015625;, 0.015625;-0.015625;, 0.429688;-0.500000;, 0.429688;-0.015625;, 0.835938;-0.015625;, 0.898438;-0.015625;, 0.835938;-0.242188;, 0.898438;-0.242188;, 0.898438;-0.468750;, 0.835938;-0.468750;, 0.835938;-0.531250;, 0.890625;-0.531250;, 0.835938;-0.757813;, 0.890625;-0.757813;, 0.890625;-0.984375;, 0.835938;-0.984375;, 0.390625;-0.500000;, 0.015625;-0.500000;, 0.804688;-0.500000;, 0.804688;-0.015625;; } MeshMaterialList { 1; 20; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; Material initialShadingGroup { 0.400000;0.400000;0.400000;1.000000;; 0.000000; 0.400000;0.400000;0.400000;; 0.000000;0.000000;0.000000;; TextureFilename { "hangar2.bmp"; } } } VertexDuplicationIndices { 32; 12; 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 2, 3, 0, 1, 1, 3, 11, 8, 5, 7, 6, 4, 10, 9, 2, 0, 4, 5, 6, 7; } } } }