xof 0303txt 0032 template Frame { <3d82ab46-62da-11cf-ab39-0020af71e433> [...] } template Matrix4x4 { array FLOAT matrix[16]; } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Vector { <3d82ab5e-62da-11cf-ab39-0020af71e433> FLOAT x; FLOAT y; FLOAT z; } template MeshFace { <3d82ab5f-62da-11cf-ab39-0020af71e433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template Mesh { <3d82ab44-62da-11cf-ab39-0020af71e433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Coords2d { FLOAT u; FLOAT v; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template ColorRGBA { <35ff44e0-6c7c-11cf-8f52-0040333594a3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template IndexedColor { <1630b820-7842-11cf-8f52-0040333594a3> DWORD index; ColorRGBA indexColor; } template MeshVertexColors { <1630b821-7842-11cf-8f52-0040333594a3> DWORD nVertexColors; array IndexedColor vertexColors[nVertexColors]; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template Material { <3d82ab4d-62da-11cf-ab39-0020af71e433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material <3d82ab4d-62da-11cf-ab39-0020af71e433>] } template TextureFilename { STRING filename; } template VertexDuplicationIndices { DWORD nIndices; DWORD nOriginalVertices; array DWORD indices[nIndices]; } Frame DXCC_ROOT { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; } Frame group { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,-4.000000,0.000000,1.000000;; } } Frame group1 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,2.205373,0.000000,1.000000;; } Frame pasted__group { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,-4.000000,0.000000,1.000000;; } } } Frame group2 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; } Frame group3 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; } Frame group4 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; } Frame pasted__pasted__pCube2 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,3.750000,-2.294627,-3.750000,1.000000;; } } Frame pCube2 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,3.750000,-0.500000,-3.750000,1.000000;; } } Frame pasted__pCube2 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,3.750000,-4.500000,-3.750000,1.000000;; } } } } } Frame pCube1 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; } Mesh pCubeShape1 { 24; -5.000000;-5.000000;-5.000000;, 5.000000;-5.000000;-5.000000;, 5.000000;5.000000;-5.000000;, -5.000000;5.000000;-5.000000;, -5.000000;5.000000;-5.000000;, 5.000000;5.000000;-5.000000;, 5.000000;5.000000;5.000000;, -5.000000;5.000000;5.000000;, -5.000000;5.000000;5.000000;, 5.000000;5.000000;5.000000;, 5.000000;-5.000000;5.000000;, -5.000000;-5.000000;5.000000;, -5.000000;-5.000000;5.000000;, 5.000000;-5.000000;5.000000;, 5.000000;-5.000000;-5.000000;, -5.000000;-5.000000;-5.000000;, 5.000000;-5.000000;-5.000000;, 5.000000;-5.000000;5.000000;, 5.000000;5.000000;5.000000;, 5.000000;5.000000;-5.000000;, -5.000000;-5.000000;5.000000;, -5.000000;-5.000000;-5.000000;, -5.000000;5.000000;-5.000000;, -5.000000;5.000000;5.000000;; 12; 3;0,3,1;, 3;1,3,2;, 3;4,7,5;, 3;5,7,6;, 3;8,11,9;, 3;9,11,10;, 3;12,15,13;, 3;13,15,14;, 3;16,19,17;, 3;17,19,18;, 3;20,23,21;, 3;21,23,22;; MeshNormals { 24; 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;1.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;-1.000000;0.000000;, 0.000000;-1.000000;0.000000;, 0.000000;-1.000000;0.000000;, 0.000000;-1.000000;0.000000;, 1.000000;0.000000;0.000000;, 1.000000;0.000000;0.000000;, 1.000000;0.000000;0.000000;, 1.000000;0.000000;0.000000;, -1.000000;0.000000;0.000000;, -1.000000;0.000000;0.000000;, -1.000000;0.000000;0.000000;, -1.000000;0.000000;0.000000;; 12; 3;0,3,1;, 3;1,3,2;, 3;4,7,5;, 3;5,7,6;, 3;8,11,9;, 3;9,11,10;, 3;12,15,13;, 3;13,15,14;, 3;16,19,17;, 3;17,19,18;, 3;20,23,21;, 3;21,23,22;; } MeshTextureCoords { 24; 0.017557;0.315413;, 0.313739;0.315413;, 0.313739;0.019231;, 0.017557;0.019231;, 0.352758;0.315413;, 0.648940;0.315413;, 0.648940;0.019231;, 0.352758;0.019231;, 0.017557;0.980769;, 0.313739;0.980769;, 0.313739;0.684587;, 0.017557;0.684587;, 0.352758;0.980769;, 0.648940;0.980769;, 0.648940;0.684587;, 0.352758;0.684587;, 0.599240;0.648091;, 0.895423;0.648091;, 0.895423;0.351909;, 0.599240;0.351909;, 0.264602;0.648091;, 0.560784;0.648091;, 0.560784;0.351909;, 0.264602;0.351909;; } MeshVertexColors { 24; 0;0.000000;0.000000;0.000000;0.000000;;, 1;0.000000;0.000000;0.000000;0.000000;;, 2;0.000000;0.000000;0.000000;0.000000;;, 3;0.000000;0.000000;0.000000;0.000000;;, 4;0.000000;0.000000;0.000000;0.000000;;, 5;0.000000;0.000000;0.000000;0.000000;;, 6;0.000000;0.000000;0.000000;0.000000;;, 7;0.000000;0.000000;0.000000;0.000000;;, 8;0.000000;0.000000;0.000000;0.000000;;, 9;0.000000;0.000000;0.000000;0.000000;;, 10;0.000000;0.000000;0.000000;0.000000;;, 11;0.000000;0.000000;0.000000;0.000000;;, 12;0.000000;0.000000;0.000000;0.000000;;, 13;0.000000;0.000000;0.000000;0.000000;;, 14;0.000000;0.000000;0.000000;0.000000;;, 15;0.000000;0.000000;0.000000;0.000000;;, 16;0.000000;0.000000;0.000000;0.000000;;, 17;0.000000;0.000000;0.000000;0.000000;;, 18;0.000000;0.000000;0.000000;0.000000;;, 19;0.000000;0.000000;0.000000;0.000000;;, 20;0.000000;0.000000;0.000000;0.000000;;, 21;0.000000;0.000000;0.000000;0.000000;;, 22;0.000000;0.000000;0.000000;0.000000;;, 23;0.000000;0.000000;0.000000;0.000000;;; } MeshMaterialList { 2; 12; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; Material { 0.000000;0.000000;0.000000;0.000000;; 0.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "\340\ài\321\Ñ\1\"; } } Material { 3035349864222116900;2674797593936254700;0.000000;0.000000;; 1.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { ""; } } } VertexDuplicationIndices { 24; 8; 0, 1, 2, 3, 3, 2, 6, 7, 7, 6, 10, 11, 11, 10, 1, 0, 1, 10, 6, 2, 11, 0, 3, 7; } } } }