############################################################################# # ERS default configuration file # Jiri Bittner 2003 ############################################################################# Scene { # filename glasgow1.x3d # filename vienna.x3d # filename ../data/vienna/vienna-simple.x3d # filename ../data/vienna/vienna-buildings.x3d # filename ../data/vienna/viewcells-25-sel.x3d filename ../data/atlanta/atlanta2.x3d # filename ../data/soda/soda.dat # filename ../data/soda/soda5.dat } Limits { threshold 1e-6 small 1e-6 infinity 1e9 } Unigraphics { meshGrouping 1 } KdTree { sahUseFaces true Termination { minCost 1 maxDepth 18 maxCostRatio 0.95 ct_div_ci 0.5 } # splitMethod spatialMedian splitMethod SAH splitBorder 0.01 } MeshKdTree { Termination { minCost 1 maxDepth 12 maxCostRatio 0.95 ct_div_ci 0.5 } # splitMethod spatialMedian splitMethod SAH splitBorder 0.01 } Sampling { totalSamples 100 samplesPerPass 20 } ViewCells { hierarchyType bspTree height 5.0 maxViewCells 0 #hierarchyType kdTree #hierarchyType sceneDependent # filename ../data/atlanta/atlanta_viewcells_large.x3d # filename ../data/vienna/viewcells-25-sel.x3d filename ../data/vienna/viewcells-25.x3d # filename ../data/vienna/viewcells-large-sel.x3d } BspTree { # constructionMethod fromRays # constructionMethod fromViewCells constructionMethod fromSceneGeometry # random polygon = 1 # axis aligned = 2 # least splits = 4 # balanced polygons = 8 # balanced view cells = 16 # largest polygon area = 32 # vertical axis = 64 # blocked rays = 128 # least splits + balanced polygons #splitPlaneStrategy 12 #axis aligned + vertical axis #splitPlaneStrategy 66 # axis aligned + balanced view cells # splitPlaneStrategy 18 # largest polygon area #splitPlaneStrategy 32 # axus aligned + balanced polygons #splitPlaneStrategy 72 splitPlaneStrategy 66 maxCandidates 50 Termination { maxPolysForAxisAligned 100 maxPolygons 20 maxDepth 100 } # if split polys are stored for visualization storeSplitPolys false # x3d visualization of the split planes exportSplits true }