Clone(FCDSceneNode *newParent) | FCDTLookAt | [virtual] |
FCDObject(FCDocument *document) | FCDObject | |
FCDTLookAt(FCDocument *document, FCDSceneNode *parent) | FCDTLookAt | |
FCDTransform(FCDocument *document, FCDSceneNode *parent) | FCDTransform | |
FUObject(FUObjectContainer *container) | FUObject | |
GetAnimated() | FCDTLookAt | [virtual] |
GetClassType() | FUObject | [inline, static] |
GetContainer() | FUObject | [inline, protected] |
GetContainer() const | FUObject | [inline, protected] |
GetDocument() | FCDObject | [inline] |
GetDocument() const | FCDObject | [inline] |
GetObjectType() const | FUObject | [inline, virtual] |
GetParent() | FCDTransform | [inline] |
GetParent() const | FCDTransform | [inline] |
GetPosition() | FCDTLookAt | [inline] |
GetPosition() const | FCDTLookAt | [inline] |
GetTarget() | FCDTLookAt | [inline] |
GetTarget() const | FCDTLookAt | [inline] |
GetType() const | FCDTLookAt | [inline, virtual] |
GetUp() | FCDTLookAt | [inline] |
GetUp() const | FCDTLookAt | [inline] |
GetUserHandle() const | FCDObject | [inline] |
IsAnimated() const | FCDTLookAt | [virtual] |
IsInverse(const FCDTransform *transform) const | FCDTransform | [virtual] |
LoadFromXML(xmlNode *lookAtNode) | FCDTLookAt | [virtual] |
LOOKAT enum value | FCDTransform | |
MATRIX enum value | FCDTransform | |
ROTATION enum value | FCDTransform | |
SCALE enum value | FCDTransform | |
SetPosition(const FMVector3 &pos) | FCDTLookAt | [inline] |
SetPosition(float x, float y, float z) | FCDTLookAt | [inline] |
SetTarget(const FMVector3 &_target) | FCDTLookAt | [inline] |
SetTarget(float x, float y, float z) | FCDTLookAt | [inline] |
SetUp(const FMVector3 &_up) | FCDTLookAt | [inline] |
SetUp(float x, float y, float z) | FCDTLookAt | [inline] |
SetUserHandle(void *handle) | FCDObject | [inline] |
SKEW enum value | FCDTransform | |
ToMatrix() const | FCDTLookAt | [virtual] |
TRANSLATION enum value | FCDTransform | |
Type enum name | FCDTransform | |
WriteToXML(xmlNode *parentNode) const | FCDTLookAt | [virtual] |
~FCDObject() | FCDObject | [inline, virtual] |
~FCDTLookAt() | FCDTLookAt | [virtual] |
~FCDTransform() | FCDTransform | [virtual] |
~FUObject() | FUObject | |