##################################################### # environment file for the friendlyculling demo # ##################################################### ########################### ## powerplant options # static geometry filename=PowerPlantM bvhname=PowerPlantM visibilitySolution=power-plant-2c-xx-1000b-pgv2 #visibilitySolution=power-plant-2c-xx-1000d-pgv #visibilitySolution=power-plant-2c-xx-1000b-spgvu viewCellsScaleFactor=0.05f useSkylightForIllum=1 skyDomeScaleFactor=1000.0f walkThroughSuffix=walkthrough_pp_1 ################ # misc stuff useLODs=1 # shadow map size shadowSize=4096 # the filename for the statistics statsFilename=mystats #walkThroughSuffix=walkthrough_pp_1 # use potentially visible sets? usePvs=0 # if using pvs, this specifies the name of the visibility solution visibilitySolutionInitialState=500000000 ############ ## chc++ options assumedVisibleFrames=10 maxBatchSize=50 # triangles per bvh leaf (influences hierarchy depth vs. occlusion power) #trianglesPerVirtualLeaf=300 trianglesPerVirtualLeaf=0 # max depth for searching for nodes for tight bounds maxDepthForTestingChildren=3 #################### ## camera / light options # move speed keyRotation=0.5f keyForwardMotion=500.0f mouseMotion=10.0f # initial camera orientation #camDirection=1 0 0 #camPosition=-1320.57 -6306.34 3603 #camDirection=0.292156 0.9556 0.0383878 #camDirection=-0.917729 -0.397207 -0 #camPosition=1145.31 413.602 186.678 camPosition=763.554 -10254.5 2604 camDirection=-0.0975121 0.994494 0.0383878 lightDirection=0.360937 0.0267167 -0.932207 #lightDirection=0.509293 0.784034 -0.35484 ##################### ## window options #winWidth=800 #winHeight=600 winWidth=1024 winHeight=768 useFullScreen=0 # the used render method (forward, forward + depth pass, deferred, deferred + depth pass #renderMethod=2 renderMethod=0 #modelPath=data/city/model/ ############ ## shader options for deferred rendering # tone mapping useHDR=0 # use antialiasing useAA=0 # show lense flare useLenseFlare=1 # use ssao / color bleeding useAdvancedShading=1 # skylight turbitity turbitity=3.0f #turbitity=2.0f #sky dome scale factor ############### ## ssao options # use full resolution ssao (vs. half resoltion) ssaoUseFullResolution=1 # ssao kernel radius #ssaoKernelRadius=8e-1f ssaoKernelRadius=4e-1f # ssao sample intensity #ssaoSampleIntensity=0.2f ssaoSampleIntensity=0.8f # ssao temporal coherence factor tempCohFactor=2000.0f # ssao filter radius ssaoFilterRadius=12.0f