##################################################### # environment file for the friendlyculling demo # ##################################################### ################ # misc stuff filename=sibenik useLODs=1 # shadow map size shadowSize=1024 # the filenames given to recorded frames (+ number.bmp) recordedFramesSuffix=frames/vienna_frame # the filename for the statistics statsFilename=mystats walkThroughSuffix=walkthrough_vienna # use potentially visible sets? usePvs=0 viewCellsScaleFactor=1.0f useSkylightForIllum=0 visibilitySolutionInitialState=500000000 # renderMode: Frustum Culling, Stop And Wait, CHC, CHC ++ renderMode=0 ############ ## chc++ options assumedVisibleFrames=10 maxBatchSize=50 # triangles per bvh leaf (influences hierarchy depth vs. occlusion power) #trianglesPerVirtualLeaf=300 trianglesPerVirtualLeaf=0 # max depth for searching for nodes for tight bounds maxDepthForTestingChildren=3 #################### ## camera / light options # move speed keyRotation=0.5f keyForwardMotion=20.0f keyForwardMotion=30.0f #camPosition=53.7718 -2.29418 8.67807 #camDirection=-0.994522 0.104525 -0 #lightDirection=0.509293 0.784034 -0.35484 #lightDirection=0.360937 0.0267167 -0.932207 #lightDirection=0.556361 0.559966 -0.613923 ##################### ## window options #winWidth=800 #winHeight=600 winWidth=1024 winHeight=768 useFullScreen=0 # the used render method (forward, forward + depth pass, deferred, deferred + depth pass renderMethod=2 #renderMethod=0 #modelPath=data/city/model/ ############ ## shader options for deferred rendering # tone mapping useHDR=0 # use antialiasing useAA=0 # show lense flare useLenseFlare=0 # use ssao / color bleeding useAdvancedShading=1 # skylight turbitity turbitity=3.0f #turbitity=2.0f #sky dome scale factor skyDomeScaleFactor=15.0f ############### ## ssao options # use full resolution ssao (vs. half resoltion) ssaoUseFullResolution=1 # ssao kernel radius ssaoKernelRadius=0.5f # ssao sample intensity ssaoSampleIntensity=2.0f #ssaoSampleIntensity=0.8f # ssao temporal coherence factor tempCohFactor=1500.0f # ssao filter radius ssaoFilterRadius=12.0f defaultAmbient=0.4 0.4 0.4 defaultDiffuse=1.4 1.4 1.4 # good view point for buddha camPosition=6.13507 5.48306 7.48809 camDirection=-0.0136068 0.974275 -0.224952 lightDirection=0.556361 0.559966 -0.613923 camPosition=-13.4875 10.9779 10.0881 camDirection=-0.97437 -3.55818e-006 -0.224952 lightDirection=0.556361 0.559966 -0.613 923