##################################################### # environment file for the friendlyculling demo # ##################################################### ################ # misc stuff filename=city bvhname=city useLODs=1 # shadow map size shadowSize=4096 # the filenames given to recorded frames (+ number.bmp) recordedFramesSuffix=frames/vienna_frame # the filename for the statistics statsFilename=mystats walkThroughSuffix=walkthrough_vienna2 # use potentially visible sets? usePvs=0 # if using pvs, this specifies the name of the visibility solution visibilitySolution=myvienna-3x1-obvh-pgv viewCellsScaleFactor=1.0f useSkylightForIllum=1 skyDomeScaleFactor=80.0f visibilitySolutionInitialState=500000000 # renderMode: Frustum Culling, Stop And Wait, CHC, CHC ++ renderMode=3 ############ ## chc++ options assumedVisibleFrames=10 maxBatchSize=50 # triangles per bvh leaf (influences hierarchy depth vs. occlusion power) #trianglesPerVirtualLeaf=300 trianglesPerVirtualLeaf=0 # max depth for searching for nodes for tight bounds maxDepthForTestingChildren=3 #################### ## camera / light options # move speed keyRotation=0.5f keyForwardMotion=20.0f keyForwardMotion=30.0f # initial camera position camPosition=483.398f 242.364f 186.078f # initial camera orientation camDirection=1 0 0 #lightDirection=0.509293 0.784034 -0.35484 #lightDirection=0.360937 0.0267167 -0.932207 lightDirection=0.556361 0.559966 -0.613923 ##################### ## window options #winWidth=800 #winHeight=600 winWidth=1024 winHeight=768 useFullScreen=0 # the used render method (forward, forward + depth pass, deferred, deferred + depth pass renderMethod=2 #renderMethod=0 #modelPath=data/city/model/ ############ ## shader options for deferred rendering # tone mapping useHDR=0 # use antialiasing useAA=0 # show lense flare useLenseFlare=1 # use ssao / color bleeding useAdvancedShading=1 # skylight turbitity turbitity=3.0f #turbitity=2.0f #sky dome scale factor ############### ## ssao options # use full resolution ssao (vs. half resoltion) ssaoUseFullResolution=1 # ssao kernel radius #ssaoKernelRadius=8e-1f ssaoKernelRadius=4e-1f # ssao sample intensity ssaoSampleIntensity=0.2f #ssaoSampleIntensity=0.8f # ssao temporal coherence factor tempCohFactor=2000.0f # ssao filter radius ssaoFilterRadius=3.0f