Overview -------- This demo shows an example of the LodTree model in action. The scene is composed of several tree groups which are associated to a LodTree object that manage the level of detail of both their trunk and leaves. The level of detail of the objects depends on the distance to the camera. When the camera goes away from them, the level of detail decreases, and when the camera gets closer to them increases to restore the original geometry of the model. The level of detail begins to decrease at a certain distance of each group, and stops decreasing when the objects reach the their minimum LOD. This 'lodding' distance is customizable from the source code of the demo. The user can compare the differences in performance disabling the LOD management while maintaining pressed F2.